VTerminalPaletteEditor
ashley
VTerminalPaletteEditor | ashley | |
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2 | 4 | |
0 | 841 | |
- | 0.1% | |
0.0 | 1.8 | |
over 3 years ago | 10 months ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
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VTerminalPaletteEditor
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Sharing Saturday #354
Going forward, I'd like to focus on writing a tutorial to explain how palettes work and how to create them using the VTerminal Palette Editor. My next goals after that are to continue preparing material for the tutorial series, increasing test coverage, possibly creating a logo for the project, and to continue writing additional guides as necessary.
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What abstractions or strategies does your codebase use to separate the interface from the game logic?
If you're not used to reflection, the code is going to seem a bit mind-bending at first, but it works quite well. I'm still experimenting with it as well, but I was able to write a working program with it.
ashley
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LibGDX Demo Game Application With ML Kit Hand Gesture Detection and Ashley System Library…
Ashley Entity System is an Entity System library that’s managed under the LibGDX organization and is well-suited for game development. It depends on LibGDX utility classes. Entity systems provide a different way to manage data and functionality towards large sets of objects without having to make the object classes rich with inheritance. Utilizing Ashley might be a helpful approach for those looking for an object modeling approach like Unity provides, but with the scope of a framework instead of the game engine.
- Ashley drag an drop
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Implementing ECS using Ashley.
> I have tasked my self with reimplementing a really basic version of my game using Ashley ECS. It is actually going seemingly well so far, but I have some general ECS questions as well as some Ashley specific ones I was hoping to get some RogueLikeDev perspective on before I get too deep into it.
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What abstractions or strategies does your codebase use to separate the interface from the game logic?
Here's the ECS library that I've been using.
What are some alternatives?
cldr - The home of the Unicode Common Locale Data Repository
artemis-odb - A continuation of the popular Artemis ECS framework
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
HUAWEI-HMS-MLKit-Sample - HUAWEI HMS meachine learning services demo apk download.
spellweaver-7drl - 7DRL 2021
VController - A helper library for JInput which makes it easy to automatically poll for controller input, connection, and disconnection events and notify listeners when they occur.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
emoji4j - A high-performance emoji processing library for Java 8+
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game