VTerminalPaletteEditor
VController
VTerminalPaletteEditor | VController | |
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2 | 1 | |
0 | 2 | |
- | - | |
0.0 | 7.9 | |
over 3 years ago | 3 months ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
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VTerminalPaletteEditor
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Sharing Saturday #354
Going forward, I'd like to focus on writing a tutorial to explain how palettes work and how to create them using the VTerminal Palette Editor. My next goals after that are to continue preparing material for the tutorial series, increasing test coverage, possibly creating a logo for the project, and to continue writing additional guides as necessary.
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What abstractions or strategies does your codebase use to separate the interface from the game logic?
If you're not used to reflection, the code is going to seem a bit mind-bending at first, but it works quite well. I'm still experimenting with it as well, but I was able to write a working program with it.
VController
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VController - A JInput Helper Library
Automatic polling of controller input events VIA ControllerPoller.
What are some alternatives?
cldr - The home of the Unicode Common Locale Data Repository
Terasology - Terasology - open source voxel world
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
ashley - A Java entity system inspired by Ash & Artemis.
VNameGenerator - A Java implementation of various procedural name generation algorithms, including combinatorial, consonant vowel, context-free grammar, and Markov chain.
spellweaver-7drl - 7DRL 2021
jinput - Java library for accessing input devices
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
libGDX - Desktop/Android/HTML5/iOS Java game development framework