VTerminal
OneMoreLevel
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VTerminal | OneMoreLevel | |
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5 | 3 | |
75 | 40 | |
- | - | |
7.5 | 0.0 | |
about 1 month ago | over 1 year ago | |
Java | GDScript | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VTerminal
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Any suggestions for good open source Java codebases to study(With below criteria)?
You could check out my name generation library and another library that I wrote to give Swing a terminal Look-and-Feel
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Learning - Guidance on creating my own Import Library.
This is one of my projects which is set up with JitPack and Maven. I can include it in any other project by adding it as a dependency to that project's Maven pom.xml file.
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Your cool open source libraries
VTerminal - A new Swing LaF which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders.
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Sharing Saturday #352
VTerminal
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ASCII roguelike project
The library is VTerminal. The master branch contains all of the older AWT-based code and the 2020.11 branch contains all of the newer Swing-based code. Although it's mostly done and working, I'm holding off pushing the full rewrite in 2020.11 to master until I can get more documentation written for it.
OneMoreLevel
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Sharing Saturday #363
It is not a technical issue. I draw four maps with REXPaint, which is quite handy. I use two Godot scripts (FileIOHelper.gd and DungeonPrefab.gd) to read a txt file and output terrain data. I can flip the map horizontally and/or vertically if necessary. Problem is, in my mind, ninjas should enclose on all sides and our ninja slayer keeps dodging attacks until the time is right. He fights back with lightning speed and covers narrow corridors and chock points with soul fragments (yellow question marks). But the game does not play like that. I need more time to find a solution.
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Sharing Saturday #358
This week I have raised the difficulty of a few dungeons. I have also added more colors based on players' feedback which greatly improves game experience (see demo above). Therefore I published a nightly release on GitHub and itch.io. I picked all the colors ([grey](f8f9fa-e9ecef-dee2e6-ced4da-adb5bd-6c757d-495057-343a40-212529), green and orange) from Coolors. Below are their hash values.
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Sharing Saturday #352
Demo | Github | itch.io | Twitter | Dev Blog
What are some alternatives?
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Minestom - 1.20.4 Lightweight Minecraft server
signed-distance-field-font-generator - Automatically exported from code.google.com/p/signed-distance-field-font-generator
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
libGDX - Desktop/Android/HTML5/iOS Java game development framework
milkman - An Extensible Request/Response Workbench
godot-mrpas - GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm
bowler-script-kernel - The CLI and API layer for the Bowler ScriptingEngine and all its dependant libraries.
panspermia
ksuid - K-Sortable Globally Unique IDs for Java
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.