VSCView
steam-gyro-for-cemuhook
VSCView | steam-gyro-for-cemuhook | |
---|---|---|
9 | 29 | |
99 | 135 | |
- | - | |
0.0 | 3.5 | |
over 1 year ago | about 2 years ago | |
C# | TypeScript | |
MIT License | MIT License |
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VSCView
- Retroarch on Steam is a Blessing
- Uncharted Legacy of Thieves Mouse is better after update
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Is there a overlay that lets you put custom icons and reacts with the action layers? I want to imitate this:
The steam controller overlay he uses is VSC View.
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Secondhand controller input issues - Hardware or Software issue?
I don't know about event logging. There's also steam-gyro-for-cemuhook, sc-controller and I believe VSCView which can all directly communicates with the Steam Controller. Perhaps one of those can log the inputs received.
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Left trigger also gives joystick input
I checked in steam controller config and VSCView (https://github.com/Nielk1/VSCView) both show the same thing; the analogue stick going right when the left trigger is pulled, regardless of profile.
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Killing Floor 2 with the steam controller.
That overlay come from this program right here: https://github.com/Nielk1/VSCView/releases You just need to set it up in OBS so it records the program's window and apply a chroma key.
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VSCView version 0.5.0.0 Released (OSD for Steam Controller, SC Chell, DS4, and now DualSense)
Download Link: https://github.com/Nielk1/VSCView/releases
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Better Haptics for Touch Pad Joystick
Only critique would be to use the VSCView overlay to display controller touches. https://github.com/Nielk1/VSCView I know trying to "show" haptics is difficult, but at least when you're displaying in-game examples you can display your controller input.
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Gyro driving and joystick move propertly setting tutorial for Steam Controller by matiko13
VSCView even though we haven't gotten a new release since february
steam-gyro-for-cemuhook
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Motion Control with a Steam Controller
i use this app for https://github.com/FrogTheFrog/steam-gyro-for-cemuhook i play Zelda the breath of wild and works very fine
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Yuzu using steam controller
Since you just got the controller I would recommend using the default controller config on your steam controller settings. Launching a game on yuzu and then going into your yuzu settings and select "Pro Controller" and then for Input Device select Xbox One Controller. Now dont mess with the steam gyro settings use this for gyro I have heard that this program works : https://github.com/FrogTheFrog/steam-gyro-for-cemuhook
- Steam Controller Gyro on Cemu
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Steam Controller Gyro Guide Consolidated
{LINKS} https://github.com/FrogTheFrog/steam-gyro-for-cemuhook
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Gyro in Yuzu/Cemu?
There's an archived project for the Steam Controller, but it unfortunately doesn't detect anything from the Steam Deck: https://github.com/FrogTheFrog/steam-gyro-for-cemuhook
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Steam Controller and Cemu 2.0?
Already have Steam Gyro running but: I tried using XInput and the setting stays disabled/grey (altough that was expected). Tried using DSU and it can be enabled but the pad doesn't really work as I configured it through Steam (to not require click to work and such). Tried SDL but the setting stays disabled/grey.
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Secondhand controller input issues - Hardware or Software issue?
I don't know about event logging. There's also steam-gyro-for-cemuhook, sc-controller and I believe VSCView which can all directly communicates with the Steam Controller. Perhaps one of those can log the inputs received.
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Left trigger also gives joystick input
To verify whether it is the controller at fault have you tried testing it with the BPM controller settings test screen? Alternatively you could use somthing like steam-gyro-for-cemuhook which also can display what the SC is reporting.
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Steam Controller doesn't move crosshair
The steam-gyro-for-cemuhook program can show you what the gyro is reporting. That way you'll know if the hardware is working.
- All 120 Shrines in BoTW completed 100% on my Steam Deck
What are some alternatives?
GlosSI - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay
evdevhook - libevdev based DSU/cemuhook joystick server
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
steam-deck-windows-usermode-driver - A windows usermode controller driver for the steam deck internal controller.
OpenSteamController - Steam Controller reverse engineering and customization project.
JNUSTool - A tool to download and decrypt NUS stuff
GloSC - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay [Moved to: https://github.com/Alia5/GlosSI]
SteamDeckGyroDSU - DSU (cemuhook protocol) server for motion data running on Steam Deck.
OriginSteamOverlayLauncher - An executable wrapper for Steam to make third-party launchers more convenient to use with a Steam Controller