steam-gyro-for-cemuhook
sc-controller
steam-gyro-for-cemuhook | sc-controller | |
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29 | 72 | |
135 | 1,503 | |
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3.5 | 4.7 | |
about 2 years ago | 8 months ago | |
TypeScript | Python | |
MIT License | GNU General Public License v3.0 only |
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steam-gyro-for-cemuhook
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Motion Control with a Steam Controller
i use this app for https://github.com/FrogTheFrog/steam-gyro-for-cemuhook i play Zelda the breath of wild and works very fine
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Yuzu using steam controller
Since you just got the controller I would recommend using the default controller config on your steam controller settings. Launching a game on yuzu and then going into your yuzu settings and select "Pro Controller" and then for Input Device select Xbox One Controller. Now dont mess with the steam gyro settings use this for gyro I have heard that this program works : https://github.com/FrogTheFrog/steam-gyro-for-cemuhook
- Steam Controller Gyro on Cemu
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Steam Controller Gyro Guide Consolidated
{LINKS} https://github.com/FrogTheFrog/steam-gyro-for-cemuhook
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Gyro in Yuzu/Cemu?
There's an archived project for the Steam Controller, but it unfortunately doesn't detect anything from the Steam Deck: https://github.com/FrogTheFrog/steam-gyro-for-cemuhook
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Steam Controller and Cemu 2.0?
Already have Steam Gyro running but: I tried using XInput and the setting stays disabled/grey (altough that was expected). Tried using DSU and it can be enabled but the pad doesn't really work as I configured it through Steam (to not require click to work and such). Tried SDL but the setting stays disabled/grey.
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Secondhand controller input issues - Hardware or Software issue?
I don't know about event logging. There's also steam-gyro-for-cemuhook, sc-controller and I believe VSCView which can all directly communicates with the Steam Controller. Perhaps one of those can log the inputs received.
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Left trigger also gives joystick input
To verify whether it is the controller at fault have you tried testing it with the BPM controller settings test screen? Alternatively you could use somthing like steam-gyro-for-cemuhook which also can display what the SC is reporting.
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Steam Controller doesn't move crosshair
The steam-gyro-for-cemuhook program can show you what the gyro is reporting. That way you'll know if the hardware is working.
- All 120 Shrines in BoTW completed 100% on my Steam Deck
sc-controller
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Getting Xbox Elite Wireless Controller to Work?
https://github.com/kozec/sc-controller has been my best friend in getting controllers working properly
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How to install sc-controller on latest fedora?
I haven't figure out how to intall sc-controller on latest fedora. I reported a bug on the github but I wanted to ask in this subreddit too, just in case anyone here has a solution.
- Using Steam Controller left-handed without Steam installed
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Controls on Litrus game?
third - sc controller
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so i was trying to install sc-controller but i get this error help
you appear to be missing some dependencies. Make sure that you have all of the build dependencies installed to build this program. They are listed here.
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Steam Deck Controller Interface Seeing Initial Support With Linux 6.3
So with drivers it's easy to give gryo data to Linux, and Linux to expose it to games, but games don't always know what to do with it. The current workaround has always been a tool like Steam Input, or the open source sc-controller, that takes the gyro data, combines it with the old school gamepad data, and emulates an Xbox 360 controller with it.
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Xbox Elite Series 2 / Xbox Series X controller remapping in the SDL2 layer prior to interpretation by game over xinput
The only thing I can think of, left to try is: https://github.com/kozec/sc-controller
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Which XBOX Controller for PC use?
But in the end I ended up buying PS4 pad. * A big selling point for me was that it has gyro. You can set it up as mouse input (in Steam controller settings for the game or something like sc-controller. I'm sure there is something similar for Windows too) and that way use for precise movements * The mouse pad in the middle is nice too * I'm not sure if these measurements are still true after 4 years but it seems it has the lowest input lag when used via BT
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Found a Chell prototype, and been having fun testing games with it
I don't know about the state of Windows support, but for Linux users the fork at https://github.com/Ryochan7/sc-controller is preferable. Ported to Python 3 (upstream is still sitting on EOL'd Python 2 due to kozec preferring a C port) as well as some bugfixes. I use it for any non-Steam games (Epic, Uplay, Origin, GOG).
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Xbox Controller emulation or driver for SD Gamepad without Steam Client
SC-Controller should fit your use-case.
What are some alternatives?
evdevhook - libevdev based DSU/cemuhook joystick server
antimicrox - Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support.
steam-deck-windows-usermode-driver - A windows usermode controller driver for the steam deck internal controller.
MoltenGamepad - Flexible Linux input device translator, geared for gamepads
JNUSTool - A tool to download and decrypt NUS stuff
moonlight-android - GameStream client for Android
SteamDeckGyroDSU - DSU (cemuhook protocol) server for motion data running on Steam Deck.
sdl2-gamepad-mapper
VSCView - OSD for Steam Controller and various other controllers
OpenSteamController - Steam Controller reverse engineering and customization project.
ds360 - xboxdrv wrapper to use a Dualsense as a Xbox 360 controller on Linux