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I looked around, the comments on the Steam Controller driver (that the Deck Controller driver expands on) explains it pretty well: https://github.com/torvalds/linux/blob/master/drivers/hid/hid-steam.c
So with drivers it's easy to give gryo data to Linux, and Linux to expose it to games, but games don't always know what to do with it. The current workaround has always been a tool like Steam Input, or the open source sc-controller, that takes the gyro data, combines it with the old school gamepad data, and emulates an Xbox 360 controller with it.
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