VRigUnity VS VirtualMotionCapture

Compare VRigUnity vs VirtualMotionCapture and see what are their differences.

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VRigUnity VirtualMotionCapture
3 2
176 784
0.6% 0.6%
3.4 7.2
8 months ago about 1 month ago
C# C#
MIT License MIT License
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VRigUnity

Posts with mentions or reviews of VRigUnity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.
  • Are there any other software besides VSeeFace for vrm models?
    3 projects | /r/vtubertech | 2 Jun 2023
    All of the following have mediapipe / VMC Protocol Support (for webcam / you can use your phone as a webcam on your PC with IVCam + IVCam server for windows): Webcam Motion Capture (Paid): https://webcammotioncapture.info/ V Rig Unity (free): https://github.com/Kariaro/VRigUnity XR Animator (free): https://github.com/ButzYung/SystemAnimatorOnline/releases V Actor (free): https://github.com/endink/VActor
  • Software
    4 projects | /r/vtubertech | 17 Apr 2023
    (Free) https://github.com/Kariaro/VRigUnity
  • What tracker to use?
    1 project | /r/vtubertech | 11 Mar 2023
    I use VseeFace to VNyan with iPhone X (IFacialMocap), if you want to have body and hand tracking you can use : https://github.com/Kariaro/VRigUnity but the hand/body tracking (webcam) use a lot of performance in CPU

VirtualMotionCapture

Posts with mentions or reviews of VirtualMotionCapture. We have used some of these posts to build our list of alternatives and similar projects.
  • Quick Question About VR and Model Tracking
    1 project | /r/vtubertech | 20 Feb 2022
    Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
  • Full Body Tracking
    1 project | /r/VirtualYoutubers | 16 Apr 2021
    I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)

What are some alternatives?

When comparing VRigUnity and VirtualMotionCapture you can also consider the following projects:

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

ViRe - A open-source VR mocap studio built in Unity

OpenLive3D.github.io - Connect Camera to VRM with Web

InputSystem - An efficient and versatile input system for Unity.

SystemAnimatorOnline - XR Animator, AI-based Full Body Motion Capture and Extended Reality (XR) solution, powered by System Animator Online

OpenVR2Key - Simulates key presses from SteamVR input

EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。

VActor - Virtual Actor : Motion capture for your 3D avatar.

GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions

Unity_VRoid_Facial_Expression - In this tutorial, you'll learn how to change facial expressions on our VRoid character through the use of Blendshapes and animations in Unity

EditorXR - Author XR in XR

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