VRC-Animation-Sync
PumkinsAvatarTools
VRC-Animation-Sync | PumkinsAvatarTools | |
---|---|---|
1 | 14 | |
24 | 700 | |
- | - | |
4.1 | 6.9 | |
10 months ago | 2 months ago | |
C# | C# | |
MIT License | MIT License |
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VRC-Animation-Sync
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syncing animator states across network
Without code that's hard to answer. Perhaps check out how this project does it: https://github.com/Pokeyi/VRC-Animation-Sync
PumkinsAvatarTools
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Replacing an avatar model in Unity with minimal effort
you can use Pumkin's Avatar Tools https://github.com/rurre/PumkinsAvatarTools
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HELP please
well theres no reason to unpack prefab, you can add things without doing that, and if you want to re-order stuff do it in blender if you want to transfer things from 1 avatar to another in the hierarchy, you can use pumkin tools https://github.com/rurre/PumkinsAvatarTools
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Missing prefab - do i need to buy dynamic bones?
Does https://github.com/rurre/PumkinsAvatarTools contain stubs for Dynamic Bones?
- Everytime i go to add pumpkintools to unity it breaks with this error ruining the vrchatsdk and more, does anyone know how to fix this?
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Does anyone have an idea on how to take physbones off an avatar?
Use Pumkin Avatar Tools. It can autoremove the physbones with one button
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MMD Motion DLs?
I recommend using Pumpkin's Avatar Tools in Unity instead. It has a tool you can use to easily play animations on models among other things. I personally found a Fortnite animation pack that I use to test my weight-painting,
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Avatar is falling on the floor on unity. How do I fix this?
What could be happening is that the animation is still in "preview" so if you go back to the animation tab below and click the preview button, it should release that pose and return to a T-pose state. If that isn't the case like most people suggested using Pumkin Avatar tools can also help as well. https://github.com/rurre/PumkinsAvatarTools/releases
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FBX Import Issues
Instead, find the .fbx file (or OBJ) that came with the avatar and put that into Blender, then use https://github.com/rurre/PumkinsAvatarTools/releases/tag/1.1.1 to copy thing over from the already setup avatar. Remember that while exporting in Blender, disable it adding leaf bones, it is in one of the drop downs when exporting.
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prefab.unity3d does not exist
If it is Dynamic Bones related, I see that Pumkin's thing here has a button to remove missing scripts. "Fix Missing DynamicBone Scripts in Prefab" https://github.com/rurre/PumkinsAvatarTools
- I need help fixing the POV on this character (sfm import)
What are some alternatives?
OSCmooth - Create smooth parameters that mimic IK Sync for OSC or general use.
VRCQuestTools - Unity editor extension to support uploading VRChat avatars for Oculus Quest
VRCOSC - Modular OSC program creator, toolkit, and router made for VRChat. Show your heartrate, time, hardware stats, speech to text, control Spotify, and more! Includes drag-and-drop prefabs for your avatar.
USharpVideo - A basic video player made for VRChat using Udon and UdonSharp
AV3ToggleUtil - Utility to quickly create toggles for VRChat SDK 3.0 Avatars
VRC-Cancerspace - Cancerous screenspace shader for VRChat. Please use responsibly. :^)
CyanTrigger - CyanTrigger is an Udon compiler with focus on in-scene editing. The interface resembles the old SDK2 VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with UdonGraph and UdonSharp.
VRCMelonAssistant - Simple VRChat Mod Installer
VRCFury - This is the source code for VRCFury. For information, visit vrcfury.com
UdonSharp - An experimental compiler for compiling C# to Udon assembly
AutoImmobilizeOSC - Fixes remote IK jitter issue in VRChat when using half-body/full-body tracking.
CyanEmu - CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.