VRC-Animation-Sync
AvatarImageReader
VRC-Animation-Sync | AvatarImageReader | |
---|---|---|
1 | 1 | |
24 | 51 | |
- | - | |
4.1 | 1.1 | |
10 months ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
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VRC-Animation-Sync
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syncing animator states across network
Without code that's hard to answer. Perhaps check out how this project does it: https://github.com/Pokeyi/VRC-Animation-Sync
AvatarImageReader
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Trying to make a functioning pc in vrc
It is "possible" to receive and send data through the network, but it generally uses weird hacks to be able to do that. For instance there's the Avatar Reader prefab that can do it https://github.com/Miner28/AvatarImageReader
What are some alternatives?
OSCmooth - Create smooth parameters that mimic IK Sync for OSC or general use.
VRCOSC - Modular OSC program creator, toolkit, and router made for VRChat. Show your heartrate, time, hardware stats, speech to text, control Spotify, and more! Includes drag-and-drop prefabs for your avatar.
PumkinsAvatarTools - A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.
AV3ToggleUtil - Utility to quickly create toggles for VRChat SDK 3.0 Avatars
CyanTrigger - CyanTrigger is an Udon compiler with focus on in-scene editing. The interface resembles the old SDK2 VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with UdonGraph and UdonSharp.
VRCFury - This is the source code for VRCFury. For information, visit vrcfury.com
AutoImmobilizeOSC - Fixes remote IK jitter issue in VRChat when using half-body/full-body tracking.