VPhysics-Jolt
Volt (VPhysics Jolt) is a replacement physics module for the Source Engine. (by misyltoad)
robo-blast
A fork of GDQuest's RoboBlast, with some tweaks and fixes for Godot Jolt (by mihe)

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VPhysics-Jolt | robo-blast | |
---|---|---|
6 | 1 | |
1,294 | 0 | |
0.7% | - | |
7.2 | 6.4 | |
2 months ago | over 1 year ago | |
C++ | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VPhysics-Jolt
Posts with mentions or reviews of VPhysics-Jolt.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-24.
-
After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
Indeed! That would be Volt.
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That new physics engine for Garry's mod is quite sick
its basicly a mod you can download it on github and yeah its called Jolt heres the link for it
- we do a little shenanigans
robo-blast
Posts with mentions or reviews of robo-blast.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-24.
-
After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
I figured GDQuest's RoboBlast demo was an interesting showcase, since it incorporates many of the physics nodes, like CharacterBody3D, RigidBody3D, StaticBody3D and Area3D, while still looking like an actual game. I did however modify it slightly, to suit my needs and fix some quirks.
What are some alternatives?
When comparing VPhysics-Jolt and robo-blast you can also consider the following projects:
PhysX - NVIDIA PhysX SDK
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
godot-proposals - Godot Improvement Proposals (GIPs)
JoltPhysics - A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers
Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
www.nutrient.io
featured