VContainer
Reflex
VContainer | Reflex | |
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4 | 4 | |
1,711 | 595 | |
- | - | |
8.7 | 9.0 | |
4 days ago | 16 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VContainer
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VContainer VS Init(args) Lite - a user suggested alternative
2 projects | 5 May 2024
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Unity game architecture Part 1
As of 2023, lots of DI frameworks are available for Unity. I picked VContainer as it is still actively maintained and “promotes” itself as 5 to 10 times faster than Zenject. Plus, it integrates really well with popular libraries like UniRx or UniTask.
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Singleton vs Dependency Injection vs Service Locator vs Scriptable Objects
Hey just incase you weren't aware theres also https://vcontainer.hadashikick.jp/
Reflex
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Another small hack I use for prototyping
There is also Reflex, a fast but more minimalistic solution. I haven't really heard much about people's experiences using this, so not sure how good it is in practice.
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I updated reflex readme, what do you think it about it? Constructive feedback is very welcome ;)
Reflex github
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Reflex now supports SceneContext
Enjoy! https://github.com/gustavopsantos/Reflex
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I worked a lot on this and would like to share with you
With that, what I call Reflex was born, which I would like to share with the entire community, and if this framework could help you a little bit on your game development, I'll be happy already >.< Repo is open source, and its available at github, also PRs are welcome ;)
What are some alternatives?
Extenject - Dependency Injection Framework for Unity Game Engine
Zenject - Dependency Injection Framework for Unity3D
Medicine - Code-driven component injection toolkit for Unity.
di-framework - ↗ A Dependency Injection framework for Unity game engine.
ManualDi.Unity3d - Extensions and usability features of the ManualDi dependency injection library for the Unity3d game engine
GOAP - A multi-threaded GOAP system for Unity
Simple Injector - An easy, flexible, and fast Dependency Injection library that promotes best practice to steer developers towards the pit of success.
persistence-easy-to-delete - Persistence easy to delete, or just Ped, is a small library to facilitate common persistence handling in the Unity editor.
UnityH4xx - Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...
Simplify.DI - Simplify is an open-source set of lightweight .NET libraries that provide infrastructure for your applications. DI and mocking friendly.
ManualDi.Main - Dependency injection library for C#