UnityWebGL-LoadingTest
tinyPE
UnityWebGL-LoadingTest | tinyPE | |
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4 | 1 | |
315 | 34 | |
- | - | |
7.6 | 10.0 | |
10 days ago | about 4 years ago | |
C# | Assembly | |
MIT License | MIT License |
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UnityWebGL-LoadingTest
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Show HN: Classic Video Poker (18 year unity dev – learned Godot in 24 hours)
Maybe, but Godot does particularly poorly in this area. Unity can go below 3MB out of the box and that is with bunch of engine systems in use.
https://github.com/JohannesDeml/UnityWebGL-LoadingTest
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How small is the smallest .NET Hello World binary?
[0] https://github.com/JohannesDeml/UnityWebGL-LoadingTest
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WebGL file size issue
Just as a reference, Unity with PhysX and URP will amount to about 5mb. You can relatively easily create something 3D that is appropriate for browsers within 30mb, which is what you probably want to target as a max initial download to boot. You can ship additional content with Addressables at runtime.
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I added an in dom console to my webgl template for easy mobile access, repo in the comments
You can find the template here: https://github.com/JohannesDeml/UnityWebGL-LoadingTest/tree/master/Assets/WebGLTemplates/Develop
tinyPE
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How small is the smallest .NET Hello World binary?
there are some nice examples here showing how to overlap the headers and a few other tricks.
https://github.com/rcx/tinyPE
What are some alternatives?
CompressedStaticFiles - asp.net core middleware to send compressed static files to the browser without having to compress on demand, also has support for sending more advanced image formats when the browser indicates that i has support for it.
Semi.Avalonia - Avalonia theme inspired by Semi Design
RegEx101 - This repository is currently only used for issue tracking for www.regex101.com
Citrus.Avalonia - Modern styles for Avalonia controls.
godot-vscode-plugin - Godot development tools for VSCode
SmallestDotnetHelloWorlds
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
PeLib - This is a modified version of https://github.com/LADSoft/DotNetPELib
MediatR - Simple, unambitious mediator implementation in .NET