UnityWebGL-LoadingTest
SmallestDotnetHelloWorlds
UnityWebGL-LoadingTest | SmallestDotnetHelloWorlds | |
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4 | 2 | |
315 | 8 | |
- | - | |
7.6 | 0.9 | |
11 days ago | about 1 year ago | |
C# | C# | |
MIT License | - |
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UnityWebGL-LoadingTest
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Show HN: Classic Video Poker (18 year unity dev – learned Godot in 24 hours)
Maybe, but Godot does particularly poorly in this area. Unity can go below 3MB out of the box and that is with bunch of engine systems in use.
https://github.com/JohannesDeml/UnityWebGL-LoadingTest
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How small is the smallest .NET Hello World binary?
[0] https://github.com/JohannesDeml/UnityWebGL-LoadingTest
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WebGL file size issue
Just as a reference, Unity with PhysX and URP will amount to about 5mb. You can relatively easily create something 3D that is appropriate for browsers within 30mb, which is what you probably want to target as a max initial download to boot. You can ship additional content with Addressables at runtime.
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I added an in dom console to my webgl template for easy mobile access, repo in the comments
You can find the template here: https://github.com/JohannesDeml/UnityWebGL-LoadingTest/tree/master/Assets/WebGLTemplates/Develop
SmallestDotnetHelloWorlds
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How small is the smallest .NET Hello World binary?
I have some comparisons here:
https://github.com/AustinWise/SmallestDotnetHelloWorlds
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C# as you know it but with Go-like tooling (small, selfcontained, native exes)
The author’s ZeroSharp project is also interesting. It shows how you can compile C# without any runtime. No garbage collection, no exceptions. You can perform stunts like make a 5KB Hello World or a EFI application that runs with no operating system:
https://github.com/MichalStrehovsky/zerosharp
I did a survey recently of binary sizes for .NET apps and comparisons to other languages. Things like NativeAOT (on which Bflat is built) and Graal Native Image let these languages get down to a binary size , startup speed, and deployment model similar that enjoyed by Go and Rust developers.
https://github.com/AustinWise/SmallestDotnetHelloWorlds
What are some alternatives?
CompressedStaticFiles - asp.net core middleware to send compressed static files to the browser without having to compress on demand, also has support for sending more advanced image formats when the browser indicates that i has support for it.
Ryujinx - Experimental Nintendo Switch Emulator written in C#
tinyPE - Smallest possible PE files. Artisanal, hand-crafted with love and care.
RegEx101 - This repository is currently only used for issue tracking for www.regex101.com
Jellyfin - The Free Software Media System
godot-vscode-plugin - Godot development tools for VSCode
asdf-dotnet-core - ✨ .Net Core plugin for asdf version manager
Semi.Avalonia - Avalonia theme inspired by Semi Design
PeLib - This is a modified version of https://github.com/LADSoft/DotNetPELib
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity