UnityWebGL-LoadingTest VS SmallestDotnetHelloWorlds

Compare UnityWebGL-LoadingTest vs SmallestDotnetHelloWorlds and see what are their differences.

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UnityWebGL-LoadingTest SmallestDotnetHelloWorlds
4 2
315 8
- -
7.6 0.9
11 days ago about 1 year ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityWebGL-LoadingTest

Posts with mentions or reviews of UnityWebGL-LoadingTest. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-04.

SmallestDotnetHelloWorlds

Posts with mentions or reviews of SmallestDotnetHelloWorlds. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-09.
  • How small is the smallest .NET Hello World binary?
    8 projects | news.ycombinator.com | 9 Jul 2023
    I have some comparisons here:

    https://github.com/AustinWise/SmallestDotnetHelloWorlds

  • C# as you know it but with Go-like tooling (small, selfcontained, native exes)
    11 projects | news.ycombinator.com | 25 Jun 2021
    The author’s ZeroSharp project is also interesting. It shows how you can compile C# without any runtime. No garbage collection, no exceptions. You can perform stunts like make a 5KB Hello World or a EFI application that runs with no operating system:

    https://github.com/MichalStrehovsky/zerosharp

    I did a survey recently of binary sizes for .NET apps and comparisons to other languages. Things like NativeAOT (on which Bflat is built) and Graal Native Image let these languages get down to a binary size , startup speed, and deployment model similar that enjoyed by Go and Rust developers.

    https://github.com/AustinWise/SmallestDotnetHelloWorlds

What are some alternatives?

When comparing UnityWebGL-LoadingTest and SmallestDotnetHelloWorlds you can also consider the following projects:

CompressedStaticFiles - asp.net core middleware to send compressed static files to the browser without having to compress on demand, also has support for sending more advanced image formats when the browser indicates that i has support for it.

Ryujinx - Experimental Nintendo Switch Emulator written in C#

tinyPE - Smallest possible PE files. Artisanal, hand-crafted with love and care.

RegEx101 - This repository is currently only used for issue tracking for www.regex101.com

Jellyfin - The Free Software Media System

godot-vscode-plugin - Godot development tools for VSCode

asdf-dotnet-core - ✨ .Net Core plugin for asdf version manager

Semi.Avalonia - Avalonia theme inspired by Semi Design

PeLib - This is a modified version of https://github.com/LADSoft/DotNetPELib

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity