UnityWebGL-LoadingTest
RegEx101
UnityWebGL-LoadingTest | RegEx101 | |
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4 | 5 | |
315 | 3,175 | |
- | - | |
7.6 | 3.0 | |
11 days ago | 14 days ago | |
C# | ||
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityWebGL-LoadingTest
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Show HN: Classic Video Poker (18 year unity dev – learned Godot in 24 hours)
Maybe, but Godot does particularly poorly in this area. Unity can go below 3MB out of the box and that is with bunch of engine systems in use.
https://github.com/JohannesDeml/UnityWebGL-LoadingTest
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How small is the smallest .NET Hello World binary?
[0] https://github.com/JohannesDeml/UnityWebGL-LoadingTest
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WebGL file size issue
Just as a reference, Unity with PhysX and URP will amount to about 5mb. You can relatively easily create something 3D that is appropriate for browsers within 30mb, which is what you probably want to target as a max initial download to boot. You can ship additional content with Addressables at runtime.
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I added an in dom console to my webgl template for easy mobile access, repo in the comments
You can find the template here: https://github.com/JohannesDeml/UnityWebGL-LoadingTest/tree/master/Assets/WebGLTemplates/Develop
RegEx101
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How small is the smallest .NET Hello World binary?
> I wonder if this could be used to make C# webassembly more viable.
You might enjoy reading this GitHub thread [0] where the community contributed a WASM library wrapping the C# regex code so that regex101.com could have a "C# mode". Lots of nerd sniping about reducing the payload size.
(There's also another thread [1] discussing the minification of a rust version of that same regex101 wasm library to provide a "rust mode" using @burntsushi's regex crate.)
[0]: https://github.com/firasdib/Regex101/issues/156
[1]: https://github.com/firasdib/Regex101/issues/1208
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[Media] Regex101 now supports Rust!
That’s correct, compiled to WASM. You can see all the nitty gritty here https://github.com/firasdib/Regex101/issues/1208
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Regex101.com needs help getting a small Rust WASM binary
Excellent comparisons. ~150KB without unicode would make Rust the smallest wasm on Regex101 as far as I can tell. pcrelib comes in at 198KB. Personally, I think ~400KB with unicode features is just fine for .wasm size. The heaviest flavor C# is around 4.91MB and was added back in February of this year. They also had a performance comparison which would also be interesting.
- Want to help bring Ruby support to Regex101 (online regexp suite)?
What are some alternatives?
CompressedStaticFiles - asp.net core middleware to send compressed static files to the browser without having to compress on demand, also has support for sending more advanced image formats when the browser indicates that i has support for it.
RegExr - RegExr is a HTML/JS based tool for creating, testing, and learning about Regular Expressions.
tinyPE - Smallest possible PE files. Artisanal, hand-crafted with love and care.
Regexly - WYSIWYG Regex playground for those who JavaScript
godot-vscode-plugin - Godot development tools for VSCode
RegExpBuilder
Semi.Avalonia - Avalonia theme inspired by Semi Design
oniguruma - regular expression library
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
Onigmo - Onigmo is a regular expressions library forked from Oniguruma.
PeLib - This is a modified version of https://github.com/LADSoft/DotNetPELib
regex - An implementation of regular expressions for Rust. This implementation uses finite automata and guarantees linear time matching on all inputs.