UnityWebGL-LoadingTest VS PeLib

Compare UnityWebGL-LoadingTest vs PeLib and see what are their differences.

PeLib

This is a modified version of https://github.com/LADSoft/DotNetPELib (by rochus-keller)
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UnityWebGL-LoadingTest PeLib
4 4
315 6
- -
7.6 0.0
11 days ago over 1 year ago
C# C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityWebGL-LoadingTest

Posts with mentions or reviews of UnityWebGL-LoadingTest. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-04.

PeLib

Posts with mentions or reviews of PeLib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-09.
  • How small is the smallest .NET Hello World binary?
    8 projects | news.ycombinator.com | 9 Jul 2023
  • Thoughts on building on a VM (in particular, .NET/CLR) but not "exposing" the underlying VM?
    4 projects | /r/ProgrammingLanguages | 20 Aug 2022
    I'm usually working with the third edition of the ISO 23271 standard, which corresponds to ECMA 335 5th Edition. There is also the book ".NET IL Assembler" (2014) by Serge Lidin which gives some additional context and a good structure to learn the details. My compiler is written in C++, not depending on the .Net framework; I don't use the reflection and emit features of .Net, but https://github.com/rochus-keller/Pelib/ to generate assemblies; also the generated code only requires minimal mscorlib.dll features, so I can use a minimal CLR.
  • KT/COBOL — Choosing a VM edition — I need to hear your experiences with the VM you're currently using for your project.
    6 projects | /r/ProgrammingLanguages | 20 May 2022
    Most of my languages have VM backends; see e.g. https://github.com/rochus-keller/Oberon; I implemented different backends generating LuaJIT bytecode; a year ago I switched to Mono which is based on ECMA-335; here is a discussion why I switched: https://github.com/rochus-keller/Oberon/releases/tag/IDEv0.9.0; I implemented utility libraries for both LuaJIT and CIL bytecode; see https://github.com/rochus-keller/LjTools/, https://github.com/rochus-keller/Pelib/ and https://github.com/rochus-keller/MonoTools/. I evaluated many VMs and think the mentioned ones are best suited. There were a lot of challenges with both technologies, what is to be expected, and too much to describe here.
  • Is the Mono CLR really slower than CoreCLR?
    4 projects | /r/programming | 12 Sep 2021
    And as I understand now achieving optimal performance with CoreCLR requires inside know-how of RyuJIT and Roslyn (which I don't have anyway), i.e. ECMA-335 alone is not sufficient; the actual compilation target to achieve optimal performance with CoreCLR is therefore Roslyn, not ECMA-335; of course I could generate C# instead of IL, but then I would depend on the framework and slow down the compiler. My current code generator based on https://github.com/rochus-keller/PeLib is about 30 times faster than ILASM.

What are some alternatives?

When comparing UnityWebGL-LoadingTest and PeLib you can also consider the following projects:

CompressedStaticFiles - asp.net core middleware to send compressed static files to the browser without having to compress on demand, also has support for sending more advanced image formats when the browser indicates that i has support for it.

core - .NET news, announcements, release notes, and more!

tinyPE - Smallest possible PE files. Artisanal, hand-crafted with love and care.

SharpLab - .NET language playground

RegEx101 - This repository is currently only used for issue tracking for www.regex101.com

Oberon - Oberon parser, code model & browser, compiler and IDE with debugger

godot-vscode-plugin - Godot development tools for VSCode

LjTools - LuaJIT 2.0 bytecode parser, viewer, assembler and test VM. Lua 5.1 parser, IDE and debugger.

Semi.Avalonia - Avalonia theme inspired by Semi Design

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

Citrus.Avalonia - Modern styles for Avalonia controls.