UnityWebGL-LoadingTest
PeLib
UnityWebGL-LoadingTest | PeLib | |
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4 | 4 | |
315 | 6 | |
- | - | |
7.6 | 0.0 | |
11 days ago | over 1 year ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 only |
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UnityWebGL-LoadingTest
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Show HN: Classic Video Poker (18 year unity dev – learned Godot in 24 hours)
Maybe, but Godot does particularly poorly in this area. Unity can go below 3MB out of the box and that is with bunch of engine systems in use.
https://github.com/JohannesDeml/UnityWebGL-LoadingTest
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How small is the smallest .NET Hello World binary?
[0] https://github.com/JohannesDeml/UnityWebGL-LoadingTest
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WebGL file size issue
Just as a reference, Unity with PhysX and URP will amount to about 5mb. You can relatively easily create something 3D that is appropriate for browsers within 30mb, which is what you probably want to target as a max initial download to boot. You can ship additional content with Addressables at runtime.
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I added an in dom console to my webgl template for easy mobile access, repo in the comments
You can find the template here: https://github.com/JohannesDeml/UnityWebGL-LoadingTest/tree/master/Assets/WebGLTemplates/Develop
PeLib
- How small is the smallest .NET Hello World binary?
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Thoughts on building on a VM (in particular, .NET/CLR) but not "exposing" the underlying VM?
I'm usually working with the third edition of the ISO 23271 standard, which corresponds to ECMA 335 5th Edition. There is also the book ".NET IL Assembler" (2014) by Serge Lidin which gives some additional context and a good structure to learn the details. My compiler is written in C++, not depending on the .Net framework; I don't use the reflection and emit features of .Net, but https://github.com/rochus-keller/Pelib/ to generate assemblies; also the generated code only requires minimal mscorlib.dll features, so I can use a minimal CLR.
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KT/COBOL — Choosing a VM edition — I need to hear your experiences with the VM you're currently using for your project.
Most of my languages have VM backends; see e.g. https://github.com/rochus-keller/Oberon; I implemented different backends generating LuaJIT bytecode; a year ago I switched to Mono which is based on ECMA-335; here is a discussion why I switched: https://github.com/rochus-keller/Oberon/releases/tag/IDEv0.9.0; I implemented utility libraries for both LuaJIT and CIL bytecode; see https://github.com/rochus-keller/LjTools/, https://github.com/rochus-keller/Pelib/ and https://github.com/rochus-keller/MonoTools/. I evaluated many VMs and think the mentioned ones are best suited. There were a lot of challenges with both technologies, what is to be expected, and too much to describe here.
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Is the Mono CLR really slower than CoreCLR?
And as I understand now achieving optimal performance with CoreCLR requires inside know-how of RyuJIT and Roslyn (which I don't have anyway), i.e. ECMA-335 alone is not sufficient; the actual compilation target to achieve optimal performance with CoreCLR is therefore Roslyn, not ECMA-335; of course I could generate C# instead of IL, but then I would depend on the framework and slow down the compiler. My current code generator based on https://github.com/rochus-keller/PeLib is about 30 times faster than ILASM.
What are some alternatives?
CompressedStaticFiles - asp.net core middleware to send compressed static files to the browser without having to compress on demand, also has support for sending more advanced image formats when the browser indicates that i has support for it.
core - .NET news, announcements, release notes, and more!
tinyPE - Smallest possible PE files. Artisanal, hand-crafted with love and care.
SharpLab - .NET language playground
RegEx101 - This repository is currently only used for issue tracking for www.regex101.com
Oberon - Oberon parser, code model & browser, compiler and IDE with debugger
godot-vscode-plugin - Godot development tools for VSCode
LjTools - LuaJIT 2.0 bytecode parser, viewer, assembler and test VM. Lua 5.1 parser, IDE and debugger.
Semi.Avalonia - Avalonia theme inspired by Semi Design
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
Citrus.Avalonia - Modern styles for Avalonia controls.