UnityWebGL-LoadingTest
MediatR
UnityWebGL-LoadingTest | MediatR | |
---|---|---|
4 | 53 | |
315 | 10,641 | |
- | - | |
7.6 | 5.9 | |
10 days ago | 7 days ago | |
C# | C# | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityWebGL-LoadingTest
-
Show HN: Classic Video Poker (18 year unity dev – learned Godot in 24 hours)
Maybe, but Godot does particularly poorly in this area. Unity can go below 3MB out of the box and that is with bunch of engine systems in use.
https://github.com/JohannesDeml/UnityWebGL-LoadingTest
-
How small is the smallest .NET Hello World binary?
[0] https://github.com/JohannesDeml/UnityWebGL-LoadingTest
-
WebGL file size issue
Just as a reference, Unity with PhysX and URP will amount to about 5mb. You can relatively easily create something 3D that is appropriate for browsers within 30mb, which is what you probably want to target as a max initial download to boot. You can ship additional content with Addressables at runtime.
-
I added an in dom console to my webgl template for easy mobile access, repo in the comments
You can find the template here: https://github.com/JohannesDeml/UnityWebGL-LoadingTest/tree/master/Assets/WebGLTemplates/Develop
MediatR
-
The Monad Invasion - Part 2: Monads in Action!
You probably noticed that .SetName() returns a Either. You may have come across Unit in libraries like MediatR or Language-Ext. It's a simple construct representing a type with only one possible value. We use it as a placeholder for operations that do not return a value but may return another state. In our example, .SetName() is a Command that does not return a value but may fail. Therefore, the monad Either carries two possible states: Right (without value) or Left (with an Error).
-
How small is the smallest .NET Hello World binary?
The widely used MediatR library[0] could be used to do that as well, just FYI.
[0]: https://github.com/jbogard/MediatR
- Cannot use disposed service
- Exception handling between controller and service
-
CQRS: How to handle duplicate queries inside a CommandHandler
Hope this GH issue shed some light on why injecting handler inside another handler is not good https://github.com/jbogard/MediatR/issues/400
-
Is MediatR the only real CQRS solution for .Net?
From: https://github.com/jbogard/MediatR
-
Easiest way to build the fastest REST API in C# and .NET 7 using CQRS
I gave it a go and I was impressed how easy and fast it was to set it all up. Since I'm not a big fan of REPR pattern almost all my projects are using CQRS pattern with a help of MediatR ](https://github.com/jbogard/MediatR) I immediately started going over something similar that Fast Endpoints offer which is a command bus.
-
MVVM Question: How do you manage the interaction between Model and ViewModel?
I'd use a dedicated event bus based on Reactive Extensions or MediatR to publish domain events from your domain services. This probably doesn't solve all your ViewModel update problems as is, maybe you need to revise the granularity (maybe you can have smaller ViewModels that refresh single property that exposes the Model) and lifespan (sometimes you can create a ViewModel, make it perform it's task and then discard it completely) of your ViewModels.
-
Async Methods after setting a property.
If you're finding yourself in a situation where you need to turn this behavior into a pattern because there are a lot of View Models that need to execute async business logic in response to some changes, I'd go with something like MediatR or Reactive Extensions. The idea is, again, that some other, probably business-level, component listens to changes in a decoupled way (that means it doesn't subscribe directly to your View Model, but to an event bus instead). View Model publishes change events to the event bus, and business-component reacts to these events by executing the business logic.
-
I don't get why I should use Redux
What people really want is to design the logic of an app independently from the component hierarchy. That means you need to store state somewhere other than the components and you need to dispatch events that are not attached to the component hierarchy. Also, a one way data flow has well known benefits as described by things like CQRS, RabbitMQ, and MediatR.
What are some alternatives?
CompressedStaticFiles - asp.net core middleware to send compressed static files to the browser without having to compress on demand, also has support for sending more advanced image formats when the browser indicates that i has support for it.
Mediator.Net - A simple mediator for .Net for sending command, publishing event and request response with pipelines supported
tinyPE - Smallest possible PE files. Artisanal, hand-crafted with love and care.
RabbitMQ - Open source RabbitMQ: core server and tier 1 (built-in) plugins
RegEx101 - This repository is currently only used for issue tracking for www.regex101.com
Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
godot-vscode-plugin - Godot development tools for VSCode
Brighter - A framework for building messaging apps with .NET and C#.
Semi.Avalonia - Avalonia theme inspired by Semi Design
ApiEndpoints - A project for supporting API Endpoints in ASP.NET Core web applications.
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
FluentValidation - A popular .NET validation library for building strongly-typed validation rules.