UnityTools
A small collection of tools that multiple projects make use of. (by cmdwtf)
sprite-dicing
Cross-engine tool for lossless compression of sprites with identical areas (by elringus)
UnityTools | sprite-dicing | |
---|---|---|
2 | 2 | |
44 | 1,311 | |
- | - | |
2.7 | 7.6 | |
12 months ago | 9 days ago | |
C# | Rust | |
BSD Zero Clause License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityTools
Posts with mentions or reviews of UnityTools.
We have used some of these posts to build our list of alternatives
and similar projects.
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Have you ever wanted to smoothly go from perspective to orthographic?
If you're interested in the source, the component is here, and the small custom editor that adds the buttons in play mode is here. (Questions/PRs/CC/etc are welcome if you're bored or curious!)
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I feature creeped the heck out of t3ssel8r's awesome Animation Personality / Second Order Dynamics concept!
The majority of all that is in this file: https://github.com/cmdwtf/UnityTools/blob/main/Editor/Graph.cs
sprite-dicing
Posts with mentions or reviews of sprite-dicing.
We have used some of these posts to build our list of alternatives
and similar projects.
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Is there a way to use this spritesheet with randomly scattered sprites, for my animations? Or do all of the sprites need to be consistently arranged?
https://github.com/elringus/SpriteDicing this will reuse parts of the sprite that are equal and minimise space it takes during import stage
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Why is the game so massive??
A lot of visual novel video games do this, especially those built using Unity because Unity has an open-source plugin developed by game developer Elringus that makes sprite dicing possible.
What are some alternatives?
When comparing UnityTools and sprite-dicing you can also consider the following projects:
buildtool - A powerful automation tool for quickly and easily generating builds with Unity.
Mackiloha - A suite of modding software for hacking milo engine based games
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
unity-texture-packer - :hammer: Utility to combine color channels from different textures into a single output.
FontainebleauDemo - Fontainebleau demo
Unity-Guide - Unity Engine Guide