UnityNativeScripting
frida-il2cpp-bridge
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UnityNativeScripting | frida-il2cpp-bridge | |
---|---|---|
2 | 2 | |
1,291 | 847 | |
- | - | |
0.0 | 8.8 | |
about 3 years ago | 3 months ago | |
C# | TypeScript | |
MIT License | MIT License |
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UnityNativeScripting
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coding c++ with unity
For Unity, either use https://docs.unity3d.com/Manual/NativePlugins.html with a bit of C# or you could try: https://github.com/jacksondunstan/UnityNativeScripting but i have no experience in this plug in.
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C++ and game engines
Regarding Unity and C++, this might be worth of look https://github.com/jacksondunstan/UnityNativeScripting
frida-il2cpp-bridge
What are some alternatives?
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
Il2CppDumper - Unity il2cpp reverse engineer
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
frida-ios-hook - A tool that helps you easy trace classes, functions, and modify the return values of methods on iOS platform
MyBox - MyBox is a set of attributes, tools and extensions for Unity
Il2CppInspector - Powerful automated tool for reverse engineering Unity IL2CPP binaries
MixedReality-WebRTC - MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience
BepInEx - Unity / XNA game patcher and plugin framework
discord-rpc-csharp - C# custom implementation for Discord Rich Presence. Not deprecated and still available!
new-error - Production-grade error creation and serialization library designed for Typescript
resharper-unity - Unity support for both ReSharper and Rider
dotnet-monitor-ui - This project is created as an easy to access user experience for dotnet-monitor tool which can be found here. dotnet-monitor is on demand tool which can be used on .NET Core applications to get memory dumps, traces and metrics of a running application.