Unity.mathx
An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more ! (by ltmx)
JimmysUnityUtilities
A bunch of code I like to have on hand while working in Unity (by JimmyCushnie)
Unity.mathx | JimmysUnityUtilities | |
---|---|---|
2 | 2 | |
69 | 128 | |
- | - | |
8.4 | 7.1 | |
28 days ago | 8 days ago | |
C# | C# | |
MIT License | Do What The F*ck You Want To Public License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unity.mathx
Posts with mentions or reviews of Unity.mathx.
We have used some of these posts to build our list of alternatives
and similar projects.
JimmysUnityUtilities
Posts with mentions or reviews of JimmysUnityUtilities.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-16.
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Using players' song files at runtime?
Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
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System.Random not behaving deterministically?
I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.
What are some alternatives?
When comparing Unity.mathx and JimmysUnityUtilities you can also consider the following projects:
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
xxHash - A pure C# implementation of xxhash algorithm
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.