Unity-Polygon-Chart
Polygon chart created in Unity (by MadScientist11)
Unity-Shader-Basics-Tutorial
A introduction into creating shaders for Unity (by Centribo)
Unity-Polygon-Chart | Unity-Shader-Basics-Tutorial | |
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2 | 1 | |
4 | 415 | |
- | - | |
4.5 | 1.8 | |
about 1 year ago | about 2 years ago | |
ShaderLab | ShaderLab | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unity-Polygon-Chart
Posts with mentions or reviews of Unity-Polygon-Chart.
We have used some of these posts to build our list of alternatives
and similar projects.
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Procedural Radar Chart Shader
And also the project is available on GitHub, so feel free to explore it!
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Procedural Radar RPG Shader With SDFs
Project on Github.
Unity-Shader-Basics-Tutorial
Posts with mentions or reviews of Unity-Shader-Basics-Tutorial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-16.
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What is the best way to get started with shader and graphics programming?
Just look up some tutorials and hit the ground running. I'll plug my introductory Unity shader tutorial, and once you've gotten the basics of writing shader code, you can check out a series such as Makin' Stuff Look Good in Unity. Once you've got that down, I think the best direction is to try to replicate effects/shaders that you see in other games. For example, how does Wind Waker achieve it's cel shaded look? Can you write some shader code to achieve that look in Unity? As you build up a library of shaders and effects, that's effectively your portfolio.
What are some alternatives?
When comparing Unity-Polygon-Chart and Unity-Shader-Basics-Tutorial you can also consider the following projects:
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.