Unity-Object-Pool-Tool VS Hibzz.Hibernator

Compare Unity-Object-Pool-Tool vs Hibzz.Hibernator and see what are their differences.

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Unity-Object-Pool-Tool Hibzz.Hibernator
1 2
4 10
- -
0.0 2.3
almost 3 years ago 9 months ago
C# C#
- Creative Commons Attribution 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-Object-Pool-Tool

Posts with mentions or reviews of Unity-Object-Pool-Tool. We have used some of these posts to build our list of alternatives and similar projects.
  • Unity Object Pool Tool
    1 project | /r/unity_tutorials | 2 Mar 2021
    I am a Game Dev student and have made an object pooling template. I am looking for feedback, things I could improve upon or change.

Hibzz.Hibernator

Posts with mentions or reviews of Hibzz.Hibernator. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Unity-Object-Pool-Tool and Hibzz.Hibernator you can also consider the following projects:

Open-In-Explorer - The Unity "Show in Explorer" option, but instead it opens up in the folder reducing the clicks necessary by two.

light-lod - Learn how to apply the "LOD" (Level of Detail) concept to lights!

Icons-Creator - Tool for creating icons of 3D objects in Unity

imix - imix Low-Power IoT Research Platform

Incremental - Incremental Deterministic Decimal Number Type in C#

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.

LazyOptimiser - An experimental tool to apply some automatic optimisations to an avatar

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.