Unity-Http-Debugger
AutoLOD
Unity-Http-Debugger | AutoLOD | |
---|---|---|
2 | 4 | |
63 | 1,729 | |
- | 3.9% | |
0.0 | 0.0 | |
over 1 year ago | 3 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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Unity-Http-Debugger
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🛠Going back to development on a request logging and debugging tool! 💌
🔗Repo Would love to hear some thoughts!
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I created a Postman-like tool for Unity!
🔗Repo UI is mostly a copy of Insomnia but I created this tool mainly to log all of the requests in my app. There is a "Stash" tab where you can save and test REST API calls. And there is a "Playmode" tab where you can see all of the logged requests. This tool already has most of the basic functionality implemented but is not finished. I would like to hear if anybody would find this useful and if so how would they use it in their projects? Is it worth finalizing and polishing up?
AutoLOD
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Why Cities: Skylines 2 performs poorly
https://github.com/Unity-Technologies/AutoLOD
https://blog.unity.com/technology/unity-labs-autolod-experim...
InstaLOD: https://github.com/InstaLOD
"Simulated Mesh Simplifier" https://github.com/Unity-Technologies/AutoLOD/issues/4 :
> Yes, we had started work on a GPU-accelerated simplifier using QEM, but it was not robust enough to release.
"Any chance of getting official support now that Unreal has shown off it's AutoLOD?" https://github.com/Unity-Technologies/AutoLOD/issues/71#issu... :
> "UE4 has had automatic LOD generation since it first released - I was honestly baffled when I realized that Unity was missing what I had assumed to be a basic feature.*
> Note that Nanite (which I assume you're referring to) is not a LOD system, despite being similar in the basic goal of not rendering as many polygons for distant objects.
"Unity: Feature Request: Auto - LOD" (2023-05)
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"Unity Labs: AutoLOD - Experimenting with automatic performance improvements"
I found this post on unity's blog: https://blog.unity.com/technology/unity-labs-autolod-experimenting-with-automatic-performance-improvements with the accompanying git: https://github.com/Unity-Technologies/AutoLOD
- I made an editor tool to decimate meshes and setup an LODGroup automatically. And it's free.
What are some alternatives?
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
MeshDecimator - A mesh decimation library for .NET and Unity.
insomnia - The open-source, cross-platform API client for GraphQL, REST, WebSockets, SSE and gRPC. With Cloud, Local and Git storage.
unity-renderer - Unity implementation of Decentraland Client
MyBox - MyBox is a set of attributes, tools and extensions for Unity
resharper-unity - Unity support for both ReSharper and Rider
unity-editor-custom-vectors - Custom Vector editor fields and property attributes for the Unity Editor
EditorXR - Author XR in XR
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
unity-search-material-by-shader - Basic Unity editor window that allows you to find materials by shader.