UniRate
SoftMaskForUGUI
UniRate | SoftMaskForUGUI | |
---|---|---|
2 | 2 | |
77 | 1,832 | |
- | - | |
3.4 | 0.0 | |
6 months ago | 2 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UniRate
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How is Unity for building an application?
Is an overkill? Yes it is. Do you want to or have time to learn a new framework/engine? Well, knowledge is always welcome. Regardless, if you will build not-a-game or even games that has a lot of idle states in Unity, whenever possible you should use: - low update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html - low fixed update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html - high render intervals: https://blog.unity.com/technology/how-on-demand-rendering-can-improve-mobile-performance - low draw calls: https://forum.unity.com/threads/what-are-draw-calls.27416/ I have an open source plugin UniRate available for free on the Asset Store / Github, it make it easy to manage these on-demand rates and intervals. Any contribution is appreciated!
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how to approach building for mobile 3d game ? to save mobile device resources.
For battery drain avoid high frame-rate and render-interval when it's unnecessary. The "unnecessary" part on 3d games is hard to find, it could be on menus, idle states or something like that. I have an open source project UniRate to make it easy to manage these rates and intervals. Any contribution is appreciated!
SoftMaskForUGUI
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Do you know of an asset that "masks" part of the screen? (reference in post)
This one https://github.com/mob-sakai/SoftMaskForUGUI
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Adding SoftMaskable(by mob-sakai) to custom shaders
Hey all, I'm using this amazing tool https://github.com/mob-sakai/SoftMaskForUGUI in a project but cant get it to work with custom shaders. I've followed the git instructions but still wasn't able to succeed. Has any of you done this before? Would love some help.
What are some alternatives?
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