UniMob
YarnSpinner
UniMob | YarnSpinner | |
---|---|---|
1 | 41 | |
176 | 2,223 | |
5.1% | 1.3% | |
7.0 | 8.2 | |
5 months ago | 11 days ago | |
C# | C# | |
MIT License | MIT License |
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UniMob
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Improved UniRx
This is awesome. Just out of curiosity - do you have any thoughts on UniMob?
YarnSpinner
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Dialogue system with scriptable objects
Another option if you don't want to implement it yourself though is to use an already built library. I've been playing with YarnSpinner a little bit recently and I'm liking it so far. I can't give much more details than that, but it's maybe worth a look. At least for some reference.
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Dialogue System Implementations
I looked into other solutions, but haven't tested them yet: (Ink)[https://www.inklestudios.com/ink/] (Yarn)[https://yarnspinner.dev/]
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How to make a Visual Novel 2D and 3D Hybrid, solo?
I am currently working on a 3d Unity game that uses a classic visual novel interface for conversations with NPCs. I am using Yarnspinner for the VN parts. It's a very powerful and flexible middleware that allows you to write your dialogue trees in a very simple domain-specific language.
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What do you guys use to outline quests and branching dialogue?
I recommend looking into Yarn
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How to allow replies in dialogue system (unity + C#)
After writing several own dialogue solutions, I decided to use Yarnspinner as a dialogue scripting solution for my latest project. It's really powerful, flexible and easy to use. I see no reason why I would ever want to invent my own again. It comes with a sample dialogue UI, but the website has a guide for how to create your own.
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Looking for a software to design dialogue paths
Please have a look at Yarn or Twine :)
- Ink – inkle's narrative scripting language
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Game dev as a person who enjoys writing stories?
Find ways to tell those stories without complex mechanics. Visual novels and text adventures are a great example. If you have a budget, hire a good artist and maybe look into voice over actors. If you're short on budget, look into AI to generate images and even to do voice over. As for tools you have Twine, Ink and YarnSpinner, to name s few and, in terms of game engine, don't lose too much time picking one. Whether is Unity, Unreal, GameMaker, Phaser, Pygame or just HTML with vanilla JS, go with whatever makes you feel comfortable and requires the lowest amount of effort for you to start doing something.
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New to game development, need help choosing an engine to start making crpgs like disco elysium
Yarn spinner
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I'm trying to redo my dialogue box -- feedback wanted! (left is new, right is old)
It’s a package for Unity. It handles all the dialogue stuff for you, and gives you software to write dialogue too. You can check it out on their website https://yarnspinner.dev
What are some alternatives?
UniRx - Reactive Extensions for Unity
ink - inkle's open source scripting language for writing interactive narrative.
Genesis-Constructa - Pet project inspired by Moon Pioneer
godot-ink - Ink integration for Godot Engine.
WACVR - A VR arcade emulator
RenPy - The Ren'Py Visual Novel Engine
stylised-character-controller - A stylised physics based character controller made in Unity 3D.
ink - inkle's open source scripting language for writing interactive narrative.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
twinejs - Twine, a tool for telling interactive, nonlinear stories
GDYarn - A YarnSpinner Gdscript implementation that is able to parse and interpret scripts written in the yarn language.
Facepunch.Steamworks - Another fucking c# Steamworks implementation