Ultimate-Console
rotor
Ultimate-Console | rotor | |
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3 | 8 | |
0 | 327 | |
- | - | |
8.0 | 8.9 | |
almost 2 years ago | 12 days ago | |
C++ | C++ | |
- | MIT License |
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Ultimate-Console
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I wrote my first mini-project
This is a command-line tool similar to getopt from C, but a little better. It provides an interface for creating commands, options, arguments and variables. The syntax of commands is: command [--option = value] [-k value] [argument]. It's based on callback functions. This is my first project, and I'm will be glad if someone check it and tell me about my mistakes and their thoughts on it. I'm really a beginner at C++ programming. https://github.com/edKotinsky/Ultimate-Console
- I wrote my first project
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C++ Show and Tell - July 2022
Mini command-line tool framework, provides interface for creating user interface, which consist of commands, options and arguments. This similar to getopt from C, but a little better. It's my first project, so don't judge strictly. https://github.com/edKotinsky/Ultimate-Console
rotor
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OpenMP on heterogenous CPUs
If your architecture fits into inter-process messaging, i.e. spawn threads which do similar or different tasks and inform each other via messages, try to use actor framework, i.e. rotor (disclaimer: I'm the author). If there is a need to expand messaging even more, i.e. across the network, you can try to use caf, which provides that facility out of the box.
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Multiplayer, multithreading, and an actor model in C++
What you achieved, is handlers decoupling, i.e. when one handler knows nothing about other handler, which leads to good application testability. However, with standard promise/future bases messaging, if performance matters (and it usually does, otherwise why use C++?), i doubt that your implementation overwhelms the performance of specialized actor libraries, like sobjectizer ("batteries included" actors toolbox) or rotor (DIY-like actor constructor set; disclaimer: I'm the author of it).
- C++ Show and Tell - July 2022
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Embedded Linux libraries/frameworks
I have been reading the documents from Boost.fibre and Boost.Signals2 which I could use, maybe ASIO for async. I also checked ZeroMQ (this seems to be more or less "only" for networking), Copper and Rotor. If this were just a simple MCU project I would just take the FreeRTOS and would have everything I need. Now I'm just lost how to structure my code / how to realize my main loop.
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rotor, Erlang-inpired C++ microframework with supervising capabilities
I would like to present my project rotor, which is event loop friendly C++ actor micro framework with Erlang-like microframework with supervising capabilities.
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What are some candidate libraries for inter-thread communication like message boxes or event systems?
rotor actor library (I'm the author) was designed to solve similar problem, which I named "actor intrusiveness", when almost every piece of code should be written in form of actor, and, the working threads, which spin actors, are out of your control.
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Light Actor Concurrency Framework for C++
PS. I'm the author of rotor framework )
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Sender and Receiver implementations
May be actor frameworks like caf, sobjectizer or rotor is something, that you are looking for.
What are some alternatives?
logger_benchmarks
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++
kelcoro - C++20 coroutine library
Boost.Asio - Asio C++ Library
tolc - A bindings compiler for C++
libuv - Cross-platform asynchronous I/O
MoWin2 - An attempt to make a C++20 wrapper around Win32 API
Dasynq - Thread-safe cross-platform event loop library in C++
constyaml - constexpr (strict)yaml parser
uvw - Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
AnyAny - C++17 library for comfortable and efficient dynamic polymorphism
sobjectizer - An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.