UIforETW
rust
UIforETW | rust | |
---|---|---|
18 | 2,683 | |
1,532 | 93,041 | |
0.7% | 1.2% | |
5.5 | 10.0 | |
3 months ago | 6 days ago | |
C++ | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UIforETW
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Mark Russinovich: “Working towards enabling Windows driver development in Rust”
You can use UI4ETW[0] to capture an event trace when the mouse freezes. You may need to install the Windows SDK or Visual Studio to interpret the results, though.
[0] https://github.com/google/UIforETW
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How to avoid bounds checks in Rust (without unsafe!)
Event Tracing for Windows (WPA/xperf) works quite well for profiling, and it's really easy to set up with UIforETW. Symbol loading works with MSVC-generated symbols (just set the target/debug/ folder as a symbol path), though it's rather slow.
- League FPS midgame slowdown: Call for details
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AMD Adrenalin 22.8.2 Released
There's a couple methods to achieve this but I like to recommend this project since it provides an easy to use GUI and (iirc) doesn't require the installation of Windows ADK.
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Anyone else has mini stutters since last update even tho ping and packet loss are fine?
If anyone could use UI for ETW (https://github.com/google/UIforETW/releases) to grab an ETL file during the micro-stutters and share it with me, that'd be amazingly helpful. An ETL is like a whole-machine tracefile that'll show exactly what chunk of code is using the time when a stall happens.
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Micro-stutters started happening about a week ago, Now Dota 2 is basically unplayable for me.
Install UI for ETW (https://github.com/google/UIforETW/releases) and collect an ETL file while the stuttering is happening. Upload them to somewhere and send it to JeffHill once you got them.
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Dota2 Bug Tracker
If you capture an ETL file using UI for ETW (https://github.com/google/UIforETW/releases) and link that ETL file in the report, I'm happy to take a look and see what might be going on?
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My main account lags in main menu and I created a new account to check it and it doesn't. Can't figure out why. Plays from the same laptop (i5 6th gen, 4gb ram, gpu dead). Lags only in main menu and once I get into the game it's the same.
Could you install UI for ETW and collect an ETL file? https://github.com/google/UIforETW/releases
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Anybody else experiencing severe FPS drops ever since the Primal Beast Update?
If you install UI for ETW (https://github.com/google/UIforETW/releases) and capture an ETL trace during gameplay, I'd love to open it with dev tools and find out what's going on! It sounds like you've done all the obvious things, so I'm pretty curious what's actually going on with your system. With a rig like that you should have no problems running Dota at a pretty high frame rate.
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Alongside the tinker nerf, techies rework, new maps etc. One thing that we as a community should demand is massive spring cleaning update.
If you're seeing poor performance in Dota, one thing that's incredibly helpful is to install UI for ETW (https://github.com/google/UIforETW/releases) and collect an ETL file during the problem. We can read these files to see which parts of Dota are misbehaving or what else on your system might be interacting with Dota.
rust
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Create a Custom GitHub Action in Rust
If you haven't dipped your touch-typing fingers into Rust yet, you really owe it to yourself. Rust is a modern programming language with features that make it suitable not only for systems programming -- its original purpose, but just about any other environment, too; there are frameworks that let your build web services, web applications including user interfaces, software for embedded devices, machine learning solutions, and of course, command-line tools. Since a custom GitHub Action is essentially a command-line tool that interacts with the system through files and environment variables, Rust is perfectly suited for that as well.
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Why Does Windows Use Backslash as Path Separator?
Here's an example of someone citing a disagreement between CRT and shell32:
https://github.com/rust-lang/rust/issues/44650
This in addition to the Rust CVE mentioned elsewhere in the thread which was rooted in this issue:
https://blog.rust-lang.org/2024/04/09/cve-2024-24576.html
Here are some quick programs to test contrasting approaches. I don't have examples of inputs where they parse differently on hand right now, but I know they exist. This was also a problem that was frequently discussed internally when I worked at MSFT.
#include
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I hate Rust (programming language)
> instead of choosing a certain numbered version of the random library (if I remember correctly) I let cargo download the latest version which had a completely different API.
Yeah, they didn't follow the instructions and got burned. I still think that multiple things went wrong simultaneously for that experience. I wonder if more prevalent uses of `#[doc(alias = "name")]` being leveraged by https://github.com/rust-lang/rust/pull/120730 (which now that I check only accounts for methods and not functions, I should get on that!) so that when changing APIs around people at least get a slightly better experience.
- Rust Weird Exprs
- Critical safety flaw found in Rust on Windows (CVE-2024-24576)
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Unformat Rust code into perfect rectangles
Almost fixed the compiler: https://github.com/rust-lang/rust/pull/123325
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Implement React v18 from Scratch Using WASM and Rust - [1] Build the Project
Rust: A secure, efficient, and modern programming language (omitting ten thousand words). You can simply follow the installation instructions provided on the official website.
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Show HN: Fancy-ANSI – Small JavaScript library for converting ANSI to HTML
Recently did something similar in Rust but for generating SVGs. We've adopted it for snapshot testing of cargo and rustc's output. Don't have a good PR handy for showing Github's rendering of changes in the SVG (text, side-by-side, swiping) but https://github.com/rust-lang/rust/pull/121877/files has newly added SVGs.
To see what is supported, see the screenshot in the docs: https://docs.rs/anstyle-svg/latest/anstyle_svg/
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Upgrading Hundreds of Kubernetes Clusters
We strongly believe in Rust as a powerful language for building production-grade software, especially for systems like ours that run alongside Kubernetes.
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What Are Const Generics and How Are They Used in Rust?
The above Assert<{N % 2 == 1}> requires #![feature(generic_const_exprs)] and the nightly toolchain. See https://github.com/rust-lang/rust/issues/76560 for more info.
What are some alternatives?
windows-drivers-rs - Platform that enables Windows driver development in Rust. Developed by Surface.
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Dota-2-Vulkan - Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
Meadow.Foundation - Unified driver and library framework for Meadow applications.
Odin - Odin Programming Language
simdjson - Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications
GTAO_Booster_PoC
Rustup - The Rust toolchain installer