UEGitPlugin VS Game-Networking-Resources

Compare UEGitPlugin vs Game-Networking-Resources and see what are their differences.

UEGitPlugin

Unreal Engine 5 Git LFS 2 Source Control Plugin (beta) (by SRombauts)

Game-Networking-Resources

A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources] (by ThusWroteNomad)
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UEGitPlugin Game-Networking-Resources
2 10
796 4,566
- -
4.9 5.1
3 months ago about 2 years ago
C++ C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UEGitPlugin

Posts with mentions or reviews of UEGitPlugin. We have used some of these posts to build our list of alternatives and similar projects.
  • Git and Unreal Engine 5
    1 project | /r/unrealengine | 22 Sep 2021
    Git LFS does have a concept of locks which is supported by the UE git plugin with the caveat that the one bundled in the engine is somewhat older (so you would need to grab v2 of the plugin this way).
  • Using Perforce For Small Teams
    1 project | /r/unrealengine | 19 Mar 2021
    I'm a solo dev. This past summer I took a little time and set up a small Gitea server on a Raspberry Pi with a 1tb USB SSD, partially to see if I could but also to get some kind of version control up, as I didn't really want to pay for it if I didn't need to. It mostly works fantastically. This required the use of this UE4Git plugin.

Game-Networking-Resources

Posts with mentions or reviews of Game-Networking-Resources. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

What are some alternatives?

When comparing UEGitPlugin and Game-Networking-Resources you can also consider the following projects:

ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes

colyseus - ⚔ Multiplayer Framework for Node.js

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University

sora-unity-sdk - WebRTC SFU Sora Unity SDK

UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

VoxelPlugin - Voxel Plugin for Unreal Engine

GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

KawaiiPhysics - KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5

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