TrinityCore
KCP
TrinityCore | KCP | |
---|---|---|
39 | 7 | |
9,089 | 14,748 | |
1.4% | - | |
9.9 | 2.9 | |
7 days ago | 28 days ago | |
C++ | C | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TrinityCore
-
Ask HN: What Are You Learning?
You could take a look at TrinityCore[1] and adjacent projects! Best of luck!
[1] https://github.com/TrinityCore/TrinityCore
- Any core development using the newer Classic engine?
-
Guide for private WoW server request.
TrinityCore: https://www.trinitycore.org/ send email for your questions, or look at this video if you want https://www.youtube.com/watch?v=tAJ0dvNuARs
-
Would private servers be able to make use of the newer WotLK Classic client?
Trinitycore has 3.4.0 for Wotlk classic but it's pure sandbox. It's so much work to be done so don't expect it to be released. https://github.com/TrinityCore/TrinityCore/tree/wotlk_classic
-
Offline MMORPG like wow classic?
You can host your own WoW server locally! I would personally recommend TrinityCore. It can be a little bit of a hassle, here's a setup guide.
- Vanilla content with modern gameplay
-
SuperDuperAuctions, AH Browser for Private Servers!
If they use the base TrinityCore code there's no processing (the whole point of GetAll is a minimal processing dump of the data as-is). You can see the commit for it here https://github.com/TrinityCore/TrinityCore/commit/3aaeb574050668e5a240078f6e40337c3975d110 and you can see it just dumps what is there until 55k then stops hard.
-
Is there any Dragonflight repack already?
You can just compile one here - https://github.com/TrinityCore/TrinityCore
- 3.3.5 TrinityCore vs AzerothCore?
-
MMORPG design resources
TrinityCore, AzerothCore- C++, these and others like them are the server for projects- well-known for being used on private WOW servers, so they're probably good enough for your personal project https://www.libhunt.com/r/TrinityCore - https://www.trinitycore.org/ - https://www.azerothcore.org/
KCP
- KCP – A TCP alternative optimized for latency
- Ousterhout: It's time to replace TCP in the Datacenter [pdf]
-
Multiplayer Networking Solutions
KCP Is a kind of protocol ( like UDP and TCP ) that is reliable like TCP but is faster, at to cost of slightly bigger bandwidth costs.
- KCP - A Fast and Reliable ARQ Protocol
-
How feasible is this idea? Creating a battery run audio transmitter and receiver over TCP/IP
I'd consider KCP protocol over TCP, it has 30-40% lower latency at the expense of 20% higher bandwidth.
- KCP: A Fast and Reliable ARQ Protocol
-
Open-source game server for fast-paced games
i see, i know KCP implementation i don't see in your code any of the GO KCP implementations did you write it by yourself?
What are some alternatives?
azerothcore-wotlk - Complete Open Source and Modular solution for MMO
Simple-WebSocket-Server
mangos-wotlk - C(ontinued)-MaNGOS is about: -- Doing WoW-Emulation Right!
ENet-CSharp - Reliable UDP networking library
lua-mod-skip-dk-starting-area
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
SkyFire_548 - SkyFireEMU is a full featured World of Warcraft: Mists of Pandaria emulator written in C++. || Compatible with World of Warcraft client 5.4.8 (Build: 18414) Project Established in 2011 || Support on Discord https://discord.gg/DnKZycD
netcode.io - A protocol for secure client/server connections over UDP
Trinity-Bots - NPCBots for TrinityCore and AzerothCore 3.3.5
µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications
WoW-Launcher - A game launcher for World of Warcraft that allows you to connect to custom servers.
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.