TrenchBroom
netradiant-custom
TrenchBroom | netradiant-custom | |
---|---|---|
3 | 3 | |
1,819 | 279 | |
1.3% | - | |
9.6 | 8.8 | |
24 days ago | 26 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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TrenchBroom
- Trenchbroom 2023.1 - Download
- I can't download Trenchroom
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Rapid level prototyping using TrenchBroom (Godot 4 Plugin)
github https://github.com/TrenchBroom/TrenchBroom
netradiant-custom
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A cross platform level editor for Quake-engine based games
For tech3 based stuff, maybe try Netradiant (forked from GtkRadiant), or more specifically its fork (!) NetRadiant Custom (https://github.com/Garux/netradiant-custom).
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Quake 3 mapping
netradiant-custom is even better, I just don't use it because i'm far too accustomed to GtkR.
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Level creation for quake 2.
I still use GtkRadiant or Netradiant-custom as Trenchbroom is just too different to what I'm used to. With that said TB does show promise.
What are some alternatives?
SFML - Simple and Fast Multimedia Library
ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
tiled - Flexible level editor
qodot-plugin - (LEGACY) Quake .map support for Godot 3.x
tiny_csg - tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
qodot-plugin - Quake .map support for Godot [Moved to: https://github.com/QodotPlugin/qodot-plugin]
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
DarkRadiant - DarkRadiant is the map editor for The Dark Mod and other idTech4/Doom3-based games
Qodot - Quake .map support for Godot. [Moved to: https://github.com/Shfty/qodot-plugin]