ToyFlightSimulator
Toy Flight Simulator implemented with Swift and Metal (by albertinopadin)
reality-shaders-example
Demonstrates using ARKit in iOS to apply metal shaders to real world surfaces (by mattbierner)
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ToyFlightSimulator | reality-shaders-example | |
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1 | 1 | |
7 | 86 | |
- | - | |
8.8 | 0.0 | |
about 1 month ago | over 3 years ago | |
Swift | Swift | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ToyFlightSimulator
Posts with mentions or reviews of ToyFlightSimulator.
We have used some of these posts to build our list of alternatives
and similar projects.
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What are good resources to learn game development / engine development on macOS/iOS/tile-based-deferred-rendering arcitectures?
I fell into the gamedev rabbit hole last year, and am working on a toy flight sim game to learn as much as I can about the subject. I've already gone through about half of Game Engine Architecture by Jason Gregory (it's one of the very best books I've read for learning how a CPU / GPU works). I'm interested in finding more good resources / tutorials specifically regarding Metal (Apple's graphics API), as my system is a Mac and I'd like to take advantage of Apple Silicon's tile based deferred rendering architecture.
reality-shaders-example
Posts with mentions or reviews of reality-shaders-example.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Introducing watAR: a new iOS app that distorts real world surfaces as if they were made of water
However I suspect that you should be able to do the same thing in Unity. The main requirements are that you can access the scene background texture (i.e. the video feed) and that you can compute the display transform for a vertex (i.e. where to sample the video feed from). Here's the relevant metal shader code
What are some alternatives?
When comparing ToyFlightSimulator and reality-shaders-example you can also consider the following projects:
Bender - Easily craft fast Neural Networks on iOS! Use TensorFlow models. Metal under the hood.
BBMetalImage - A high performance Swift library for GPU-accelerated image/video processing based on Metal.
ARHeadsetKit - Using $5 Google Cardboard to replicate HoloLens
ARCharts - Lovely Augmented Reality Charts for iOS - Built with ARKit
Art-in-Swift - A collection of interactive animations made with code in Swift Playgrounds app
ExampleOfiOSLiDAR - Example Of iOS ARKit LiDAR