Demonstrates using ARKit in iOS to apply metal shaders to real world surfaces (by mattbierner)


Basic reality-shaders-example repo stats
5 months ago

mattbierner/reality-shaders-example is an open source project licensed under MIT License which is an OSI approved license.

Reality-shaders-example Alternatives

Similar projects and alternatives to reality-shaders-example based on common topics and language

  • GitHub repo NextLevel

    ⬆️ Rad Media Capture in Swift

  • GitHub repo Virtual Objects

    ARKit Base Project. Place virtual objects based on WWDC example project

  • GitHub repo RealityKit-CardFlip

    An example app using Apple's new RealityKit framework

  • GitHub repo iOS-echoAR-demo-Object-Segmentation

    Foreground extraction iOS (Swift/Xcode) Application. The app let's the user to select an image, extract foreground and upload the image object to the echoAR console.

  • GitHub repo ios-oss

    Kickstarter for iOS. Bring new ideas to life, anywhere.

  • GitHub repo Messenger

    Open source, native iOS Messenger, with realtime chat conversations (full offline support). (by relatedcode)

  • GitHub repo ACHNBrowserUI

    Animal Crossing New Horizon companion app in SwiftUI

NOTE: The number of mentions on this list indicates mentions on common posts. Hence, a higher number means a better reality-shaders-example alternative or higher similarity.


Posts where reality-shaders-example has been mentioned. We have used some of these posts to build our list of alternatives and similar projects.
  • Introducing watAR: a new iOS app that distorts real world surfaces as if they were made of water
    However I suspect that you should be able to do the same thing in Unity. The main requirements are that you can access the scene background texture (i.e. the video feed) and that you can compute the display transform for a vertex (i.e. where to sample the video feed from). Here's the relevant metal shader code