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5 months ago
mattbierner/reality-shaders-example is an open source project licensed under MIT License which is an OSI approved license.
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Introducing watAR: a new iOS app that distorts real world surfaces as if they were made of water
However I suspect that you should be able to do the same thing in Unity. The main requirements are that you can access the scene background texture (i.e. the video feed) and that you can compute the display transform for a vertex (i.e. where to sample the video feed from). Here's the relevant metal shader code