Introducing watAR: a new iOS app that distorts real world surfaces as if they were made of water

This page summarizes the projects mentioned and recommended in the original post on /r/augmentedreality

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  • reality-shaders-example

    Demonstrates using ARKit in iOS to apply metal shaders to real world surfaces

  • However I suspect that you should be able to do the same thing in Unity. The main requirements are that you can access the scene background texture (i.e. the video feed) and that you can compute the display transform for a vertex (i.e. where to sample the video feed from). Here's the relevant metal shader code

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