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reality-shaders-example
Demonstrates using ARKit in iOS to apply metal shaders to real world surfaces
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
However I suspect that you should be able to do the same thing in Unity. The main requirements are that you can access the scene background texture (i.e. the video feed) and that you can compute the display transform for a vertex (i.e. where to sample the video feed from). Here's the relevant metal shader code
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