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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I fell into the gamedev rabbit hole last year, and am working on a toy flight sim game to learn as much as I can about the subject. I've already gone through about half of Game Engine Architecture by Jason Gregory (it's one of the very best books I've read for learning how a CPU / GPU works). I'm interested in finding more good resources / tutorials specifically regarding Metal (Apple's graphics API), as my system is a Mac and I'd like to take advantage of Apple Silicon's tile based deferred rendering architecture.
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