ToaruDota2mod
shotcaller
ToaruDota2mod | shotcaller | |
---|---|---|
1 | 16 | |
4 | 141 | |
- | - | |
3.6 | 7.3 | |
over 2 years ago | almost 3 years ago | |
Rust | ||
- | GNU General Public License v3.0 or later |
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ToaruDota2mod
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Cartoon Dota 2 again
Hello Reddit. I remember I was doing a post with cartoon graphics. Now I will tell you how to do it, as well as the pros and moons. First of all, I want to say that with different graphics settings and different landscapes, the inspector works strangely. For example 1st and 2nd screenshot. The 1st screenshot is a low quality texture. The 2nd screenshot is a high quality texture. And I don't know why a trees are different . This is because the nvidia inspector does not work well. You should spend time and manually select the terrain and texture quality. Instructions on how to get such graphics: 1) Download the nvidia inspector and do this (3 picture) 2) Choose every red mark. 3) You can choose +3 lod bias or manually write the value as you want. I have 0x00000078. But you can choose even lower: 0x00000098 4) Choose texture filtering: High performance or High quality. This gives different results. After this you need to download shaders vpk file. Thx a lot tyzmodo for this file https://github.com/tyzmodo/ToaruDota2mod 5) Create folder dota_mods in Steam\steamapps\common\dota 2 beta\game\dota_mods and put pak01_dir.vpk in this folder 6) Edit file gameinfo.gi in Steam\steamapps\common\dota 2 beta\game\dota You need add this: Game dota_mods
shotcaller
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Building Game Features Together: New Release!
As for a project using these, see: https://github.com/amethyst/shotcaller and https://github.com/jojolepro/minigene :)
- Shotcaller micro-input for bot scripts
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Roguelike Tutorial and bracket-lib joins Amethyst
We do indeed intend to be on the lookout for such opportunities for standardization. Our main R&D project in this regard is Shotcaller, which is made with bracket-lib by people who have previously worked with Amethyst Engine.
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Are we game yet? – A guide to the Rust game development ecosystem
https://github.com/amethyst/shotcaller
We’re happy to help any newcomers along on our Discord: https://discord.gg/qvJyTYM
- Initial 5 Leader lineup + pawn completed in Shotcaller
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What is your “I don't care if this succeeds” project?
I’m building a minimalistic, 1v1 MOBA game (Dota/LoL) that’s all about grand strategy at the macro level, like chess. It is designed from scratch to accommodate AI development.
OpenAI gave up after beating 99% of players in a limited version of DOTA2. They essentially just figured out how to out-micro human players. We want to let players play alongside AI assistance, like a racing car driver backed up by their team of mechanics and engineers.
https://github.com/amethyst/shotcaller
- Shotcaller wip art pass for v0.5
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Shotcaller MOBA-game v0.4.0 – New leaders & UI
Make a new 🦹 Leader or 📦 Item!
Make a new 🦹 Leader or 📦 Item!
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Chris “HuK” Loranger's Thoughts on RTSes
I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller
It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.
The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.
I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.