TinyTemplate VS pilka

Compare TinyTemplate vs pilka and see what are their differences.

TinyTemplate

A small, lightweight template engine (by bheisler)

pilka

Another live-coding tool for creating shader demos, Vulkan+Wgpu powered. (by pudnax)
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TinyTemplate pilka
1 4
179 122
- -
0.0 1.1
over 1 year ago about 1 year ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TinyTemplate

Posts with mentions or reviews of TinyTemplate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-04.

pilka

Posts with mentions or reviews of pilka. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-01.
  • Pilka: Personal live-coding shader editor
    3 projects | /r/rust | 1 Sep 2021
    Github: https://github.com/pudnax/pilka
  • Using CUDA from Rust?
    4 projects | /r/rust | 18 Jan 2021
    Still Ash or Erupt. Erupt exploits builder pattern more often than ash which saves you from annoying bugs 'temporary variable have been dropped, but only in release mode' like this https://github.com/pudnax/pilka/commit/2860f3d538a1b16e4ce64c7b589feae320ddc750 .
  • What's everyone working on this week (1/2021)?
    12 projects | /r/rust | 4 Jan 2021
    I'm trying to capture sound from the microphone using cpal and apply FFT on it. The reason is I want to pass sound into shader as 1D texture. pilka
  • What's everyone working on this week (52/2020)?
    4 projects | /r/rust | 21 Dec 2020
    Working on a little demotool for personal usage. Implemented shader hot-reloading and now thinking about FFT and how to store result with the textures https://github.com/pudnax/pilka