TileGameLib
feather-engine
TileGameLib | feather-engine | |
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2 | 1 | |
29 | 12 | |
- | - | |
7.0 | 10.0 | |
14 days ago | 9 months ago | |
C# | C++ | |
MIT License | MIT License |
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TileGameLib
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I made a new interpreted, low-level programming language from scratch that allows you to create tile-based, pseudo-8-bit minigames for Windows (open-source on GitHub, C++ project using SDL 2)
I have actually developed a separated library called TGL.lib that implements both tiles, smooth scrolling and also sprites which can move freely on top of the tile buffers and can detect collisions between each other (https://github.com/FernandoAiresCastello/TileGameLib). I'm going to include some of that same functionality into PTM version 2.
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TileGameLib in C# for the Unity game engine is now under development
This new project is part of the same repository on GitHub. The root is located in the "Other/UnityTileGameLib" subdirectory. The scripts themselves are in the "Assets/Scripts" folder.
feather-engine
What are some alternatives?
jcap - JAMMA Custom Arcade Project
centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.
ex_rtmidi - An Elixir wrapper for the RtMidi library
Snoow - Snoow is a C++ Game Engine with a Level Editor
PTM - PTM (Programmable Tile Machine) is a "pseudo-8-bit fantasy computer" that you can program using a built-in programming language called PTML.
SDLXX - :space_invader: Modern C++ wrapper for Simple DirectMedia Layer (SDL2)
PETSCII-Tile - a tile based game framework
tcod-cpp-engine-2022 - A modern roguelike engine made while following the older libtcod tutorials.
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)