Thrive
Jint
Thrive | Jint | |
---|---|---|
110 | 24 | |
2,592 | 3,921 | |
1.6% | - | |
9.9 | 9.1 | |
4 days ago | 5 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Thrive
- Was, um Himmels willen, ist das? Super aggressiver Käfer.
-
5.5M Spore users have uploaded some 191M creations and counting
For Spore, there is Thrive, an attempt at an open-source replacement: https://revolutionarygamesstudio.com/
- help i tried making a pig!
-
Saving Error
Yes, it is a known issue: https://github.com/Revolutionary-Games/Thrive/issues/4156
-
ALIEN(Artificial Life Environment) is an artificial life simulator based on a specialized physics and rendering engine in CUDA. It is designed to simulate digital organisms embedded in artificial ecosystems and to mimic conditions for (pre-)biotic evolution. It's also free, and open sourced.
Going to look into that, thanks. I've tried Thrive which I guess is more game orientated.
-
Thrive 0.6.2 Release Trailer
Try here: https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.6.2
-
What game is the prime example of "Great Idea but terrible execution" ?
Thrive is another spore inspired game... but expect a long development time. The steam version supports development but I think there is a free version on their website.
-
anti symmetry bug in multicellular
The video you posted shows this issue: https://github.com/Revolutionary-Games/Thrive/issues/3197 In fact I refer to that exact video in the issue when describing what seems likely to be the problem.
-
Does anyone know why this happens?
The later stages are included as prototypes. This is a known issue in the game incorrectly calculating the compounds needed to reproduce and as such the bars don't match with what actually happens: https://github.com/Revolutionary-Games/Thrive/issues/3908
-
Whats the point in evolving?
Well, welcome here :) The game is free if you want to go to our github :) https://github.com/Revolutionary-Games/Thrive
Jint
- Jint – A JavaScript Interpreter for .NET
-
Is there a way to dynamically interpret a string as javascript within a C# winforms program?
Jint https://github.com/sebastienros/jint
- Any framework/library for validating arbitrary code?
-
Scripting inside Rimworld with Unity: Impossible? With java it is a 3 liner.
There are quite a lot of ways to run scripting languages in C#. I've no idea what JSR223 is but .NET has DLR for example. There are also multiple libraries: IronPython, NLua, Jint and Jurassic for Javascript. There's also older version of CS-Script working with .NET Framework.
-
Is there any way to use Javascript to code in Unity anymore?
You can. Embeding lua is a trivial task, and I'm reasonably sure there even are plug-and-play solutions for that, and for JS there's JINT.
-
Running custom code from users
I personally use Jint (a multi-platform Javascript interpreter) since Roslyn is not available on mobile. It basically has the same kind of functionality as Roslyn, but it's JS. JS is well-known and accessible to everybody, but Roslyn might be faster since there's no double indirection when interpreting the script. It also depends on what language your users are comfortable with or could learn easily.
-
Classic BBS (code in comments)
Ah yeah, I looked into it more and decompiled the game to find that it appears they're using Jint to interpret the Javascript, and from testing with someone's REPL BBS server I can find that it's a pretty well isolated environment. Only ways around it I can think of are by exploiting some vulnerability in the sandbox to do external requests, modding the game itself to update the api, or running a parallel server to do some janky communication through the save state data.
-
.NET-compatible scripting languages for users to write their own scripts to query/manipulate objects/properties in the app
We used https://github.com/sebastienros/jint for scripting, it's ES5 JS implementation.
-
The experience of creating my own JavaScript runtime - #2
Jint is a JS interpreter with an integrated engine built in C#, like V8, he is responsible for all the base code execution as well as EcmaScript implementations such as default constructors, syntax, Promises... I studied its features in depth to start and it was a bit hard (in the beginning).
-
The experience of creating my own JavaScript runtime - #1
MelonRuntime is based on Jint, a JavaScript interpreter created by Sébastien Ros, software developer in the ASP.NET team at Microsoft. Melon works from bindings and functionalities injected into this interpreter together with external typing (provided by another package that comes with the default project generated by the command npx melon new) and built-in tools.
What are some alternatives?
GodotPckTool - Standalone tool for extracting and creating Godot .pck files
Jurassic - A .NET library to parse and execute JavaScript code.
Battle-Cats-Save-File-Editor - Battle Cats Save File Editor made in C# that requires root/rooted emulator and a PC
Jering.Javascript.NodeJS - Invoke Javascript in NodeJS, from C#
donut - Open source reimplementation of The Simpsons: Hit & Run
Edge.js - Run .NET and Node.js code in-process on Windows, MacOS, and Linux
GodotMono-InfiniteTerrain
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
ThriveMods - Official and example Thrive mods
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
Outcome.NET - Never write a result wrapper again! Outcome.NET is a simple, powerful helper for methods that return a value, but sometimes also need to return validation messages, warnings, or a success bit.