GTAIV.EFLC.FusionFix VS d8vk

Compare GTAIV.EFLC.FusionFix vs d8vk and see what are their differences.

GTAIV.EFLC.FusionFix

This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix] (by TheFusionTeam)
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GTAIV.EFLC.FusionFix d8vk
46 35
403 463
- -
0.0 8.4
8 months ago about 2 months ago
C++ C++
GNU General Public License v3.0 only zlib License
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GTAIV.EFLC.FusionFix

Posts with mentions or reviews of GTAIV.EFLC.FusionFix. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-11.

d8vk

Posts with mentions or reviews of d8vk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-11.

What are some alternatives?

When comparing GTAIV.EFLC.FusionFix and d8vk you can also consider the following projects:

Ultimate-ASI-Loader - ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process.

dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.

IV.EFLC.ColAccel - http://gtaforums.com/topic/676844-colaccel-reduce-loading-time-by-50/

dxvk-native - D3D9/11 but it runs natively on Linux!

Simple-Traffic-Loader - A simple traffic loader for GTA IV.

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]

IV-Presence - This mod allows you to share your actions from GTA IV to everyone via Discord's Rich Presence feature.

ToGL - Direct3D to OpenGL abstraction layer