The-Modding-Tree
igt-vue
The-Modding-Tree | igt-vue | |
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8 | 10 | |
78 | 24 | |
- | - | |
0.0 | 0.0 | |
21 days ago | over 2 years ago | |
JavaScript | Vue | |
GNU General Public License v3.0 or later | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
The-Modding-Tree
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Dear Developers - PLEASE make your number formatting consistent!
TMT is "The Modding Tree", a modding framework turned outright game engine. It's number formatting code is here: https://github.com/Acamaeda/The-Modding-Tree/blob/master/js/utils/NumberFormating.js
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Exponential Idle - Update - Custom Theories
If this API supports custom UIs and new game mechanics, does that mean that the Custom Theories API is somewhat similar to what The Modding Tree did for The Prestige Tree?
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Looking for resources/tutorials for making incremental games in JavaScript
There is a skill floor, but if you're up for it there's also TMT (note: I'm biased here, as a user and contributor of TMT). Check it out here: https://github.com/Acamaeda/The-Modding-Tree There's also a website hosting the docs by one of the community members here: https://ducdat0507.github.io/tmt-docs/
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The Wikimedia Foundation's chooses Vue.js over React as its new frontend framework
You can easily use Vue without build tools (example I had in my browser history). There's even specifically a smaller version specifically for progressive enhancement. Before making such statements, why not read a bit about the Vue teams view on using it without a build step? :)
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Any "create-clicker-game" templates out there like create-react-app?
If you want something that does all of the user interface stuff for you (with the ability to change it if you want) and lets you focus on making your mechanics and features, using Javascript, try The Modding Tree. (You don't even need to have a tree)
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The Modding Tree, an easy-to-use but flexible incremental game engine.
If you're interested in trying to make a mod, you should [check it out](https://github.com/Acamaeda/The-Modding-Tree). A small amount of coding knowledge is required, but far, far less than making a game without TMT. It does most of the work for you. It has a lot of [documentation](https://github.com/Acamaeda/The-Modding-Tree/blob/master/docs/!general-info.md), including a [getting started guide](https://github.com/Acamaeda/The-Modding-Tree/blob/master/docs/getting-started.md). There is also a [discord server](https://discord.gg/F3xveHV) where you can ask questions and get help.
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Recommended idle game tech stack?
Recently The Modding Tree has become more popular. It allows you to quickly create games like The Prestige Tree, while still leaving room for customization.
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TTT - My first java game
No, You forked Acamaeda/The-Modding-Tree, Added 24 lines of code and changed the game name. This is worse than IGM because you're flat out claiming credit for something you didn't make.
igt-vue
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Is pure JavaScript ES6 the best option for a web based incremental game?
Incremental Game Template by Isha (the og dev of PokeClicker)
- Idle Game Dev Starter Pack?
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Seen Incremental Game Template recommended...
The main point of the Incremental Game Template is to improve my development speed. I have a solid base I can start with, can select the features I'll probably need, and spend all my real development time on creating fun mechanics.
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I'm a bit slow, how do I implement MainLoop.js?
IshaD's Incremental Game Template follows a different, but similar approach, where your "game objects" are "Features" that are directly referenced.
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NEW INCREMENTAL DESIGN TOOL COMING NEXT WEEK!
IGT, or Incremental Game Template, is a tool made by IshaD, the maker of pokeclicker, and goes to the other side of the spectrum where it requires extensive javascript knowledge and is completely un-opinionated on the actual looks (it comes with a default look written in vue, but is completely optional), and is really just a collection of opinionated utilities to more easily handle writing the mechanics themselves and making new ones in a consistent way. You can check it out here. (tbh I don't think this is a great description of the template. That link should explain it better).
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HTML Devs, what framework do you use?
Incremental Game Template is one step further - this is Vue plus a lot of components you might need to use for your incremental game (like already implemented saving, for example). It is in active development right now, but it might veer more in the direction of RPGs in the future.
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First release of the Incremental Game Template!
Fix underway!
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Recommended idle game tech stack?
Now for some self-promotion, I've created the Incremental Game Template. A bunch of scripts that will help you implement stuff like Statistics, Achievements, Save/Load, Settings, Currencies, and much more :)
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Help request about JS game development
There's also this that somebody from the community made. https://github.com/123ishaTest/incremental-game-template
What are some alternatives?
svelte-incremental-template - Incremental Game Template
cards-n-catapults-idle
libclicker - A library for creating idle / incremental / clicker games.
break_infinity.js - A replacement for decimal.js for incremental games who want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy.
theory-sdk - Theory SDK for the mobile game Exponential Idle
Vue.js - This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
wikibase-sdk - JS utils functions to query a Wikibase instance and simplify its results
MainLoop.js - Provides a well-constructed main loop useful for JavaScript games and other animated or time-dependent applications.
petite-vue - 6kb subset of Vue optimized for progressive enhancement