The-Modding-Tree
MainLoop.js
The-Modding-Tree | MainLoop.js | |
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8 | 3 | |
78 | 506 | |
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0.0 | 0.0 | |
20 days ago | over 1 year ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
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The-Modding-Tree
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Dear Developers - PLEASE make your number formatting consistent!
TMT is "The Modding Tree", a modding framework turned outright game engine. It's number formatting code is here: https://github.com/Acamaeda/The-Modding-Tree/blob/master/js/utils/NumberFormating.js
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Exponential Idle - Update - Custom Theories
If this API supports custom UIs and new game mechanics, does that mean that the Custom Theories API is somewhat similar to what The Modding Tree did for The Prestige Tree?
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Looking for resources/tutorials for making incremental games in JavaScript
There is a skill floor, but if you're up for it there's also TMT (note: I'm biased here, as a user and contributor of TMT). Check it out here: https://github.com/Acamaeda/The-Modding-Tree There's also a website hosting the docs by one of the community members here: https://ducdat0507.github.io/tmt-docs/
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The Wikimedia Foundation's chooses Vue.js over React as its new frontend framework
You can easily use Vue without build tools (example I had in my browser history). There's even specifically a smaller version specifically for progressive enhancement. Before making such statements, why not read a bit about the Vue teams view on using it without a build step? :)
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Any "create-clicker-game" templates out there like create-react-app?
If you want something that does all of the user interface stuff for you (with the ability to change it if you want) and lets you focus on making your mechanics and features, using Javascript, try The Modding Tree. (You don't even need to have a tree)
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The Modding Tree, an easy-to-use but flexible incremental game engine.
If you're interested in trying to make a mod, you should [check it out](https://github.com/Acamaeda/The-Modding-Tree). A small amount of coding knowledge is required, but far, far less than making a game without TMT. It does most of the work for you. It has a lot of [documentation](https://github.com/Acamaeda/The-Modding-Tree/blob/master/docs/!general-info.md), including a [getting started guide](https://github.com/Acamaeda/The-Modding-Tree/blob/master/docs/getting-started.md). There is also a [discord server](https://discord.gg/F3xveHV) where you can ask questions and get help.
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Recommended idle game tech stack?
Recently The Modding Tree has become more popular. It allows you to quickly create games like The Prestige Tree, while still leaving room for customization.
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TTT - My first java game
No, You forked Acamaeda/The-Modding-Tree, Added 24 lines of code and changed the game name. This is worse than IGM because you're flat out claiming credit for something you didn't make.
MainLoop.js
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Need Help With Loop For Game
Alternatively you could move to using a gameloop such as https://github.com/IceCreamYou/MainLoop.js
- Looking for resources/tutorials for making incremental games in JavaScript
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Are there any general rule of thumbs for optimizing browser socket io games?
The main loop that you're using is a potential source of your game stuttering. Consider using this library: https://github.com/IceCreamYou/MainLoop.js which implements a well-formed game loop that runs at a predictable pace.
What are some alternatives?
svelte-incremental-template - Incremental Game Template
noLoopFor - JavaScript library for making functional loops
libclicker - A library for creating idle / incremental / clicker games.
QuestJS - A major re-write of Quest that is written in JavaScript and will run in the browser.
theory-sdk - Theory SDK for the mobile game Exponential Idle
Speed-Coding-Games-in-JavaScript - Games Repository from Speed Coding channel
igt-vue - A Vue project that consumes the igt-libray for developing incremental games.
Vue.js - This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
wikibase-sdk - JS utils functions to query a Wikibase instance and simplify its results
petite-vue - 6kb subset of Vue optimized for progressive enhancement