Are there any general rule of thumbs for optimizing browser socket io games?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • labyrinth-node-io

  • Hey, I noticed some really bad loop design in: https://github.com/BaderKharbatDev/labyrinth-node-io/blob/main/game_logic/processes/execute_game_process.js

  • MainLoop.js

    Provides a well-constructed main loop useful for JavaScript games and other animated or time-dependent applications.

  • The main loop that you're using is a potential source of your game stuttering. Consider using this library: https://github.com/IceCreamYou/MainLoop.js which implements a well-formed game loop that runs at a predictable pace.

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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