TetraForce
dialogic
TetraForce | dialogic | |
---|---|---|
4 | 59 | |
553 | 3,263 | |
1.6% | 5.3% | |
0.0 | 9.4 | |
over 1 year ago | 6 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TetraForce
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What are some of the biggest Godot projects on GitHub?
Tetraforce is a pretty big one.
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What's the largest scale projects (released or otherwise) that you know of made in Godot?
TetraForce
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TetraForce Live Stream Showcase
On Tuesday July 27 at 10pm EST we're going to be showcasing our multiplayer action adventure game, as we grow ever closer to completing our demo. We'd love people to come by and play along with us while we stream and test out our game! You can learn more about TetraForce over at https://tetraforce.io/ or come hang out with us on Discord, we don't bite :) The Stream will be over at: https://www.twitch.tv/jupitervision
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Similar Games to The Legend of Zelda of 1986?
There's an open source LoZ-inspired game for the Godot engine being worked on called Tetra Force. I haven't checked it out lately to see how far along they are, but it might be something to look out for.
dialogic
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What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
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Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
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Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
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Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
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How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
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Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
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Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
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Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.
What are some alternatives?
oh-my-git - An interactive Git learning game!
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
Libre-TrainSim - Train Simulator written in Godot Engine - Free for everyone.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
fishgame-godot - "Fish Game" for Godot is a 2-4 player online multiplayer game created as a demo of Nakama; an open-source scalable game server, using the Godot game engine.
godot-resolution-scale - Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
Godot-3D-FPS-MULTIPLAYER - Repo to fork if you want to start a Multiplayer 3d FPS with movement and animation of the player.
ink - inkle's open source scripting language for writing interactive narrative.
InfiniteShooter - A simplistic shooter made with the Godot engine.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!