Tecs
imgui_entt_entity_editor
Tecs | imgui_entt_entity_editor | |
---|---|---|
1 | 1 | |
12 | 210 | |
- | - | |
4.4 | 3.0 | |
about 1 month ago | 11 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Tecs
-
The joys of writing my own standard library
The engine's ECS is already open source, and that involves a ton of fancy compile-time thread safety checks too. You can check that out here: https://github.com/xthexder/Tecs
imgui_entt_entity_editor
What are some alternatives?
ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
EnttPong - Built for EnTT, at the request of the developer as a demo.
apecs - A petite entity component system
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
edyn - Edyn is a real-time physics engine organized as an ECS.
rust - Empowering everyone to build reliable and efficient software.
EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies