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Tracking mentions began in Dec 2020.
How do Games manage NPC schedules?
3 projects | /r/gamedesign | 22 Feb 2022
I use a fake database paired with compressed bits for flags and integer compression for various other traits. They follow a navigation guide similar to wind for foliage.
Quantile Compression: 35% higher compression ratio for numeric sequences than any other compressor
4 projects | /r/programming | 22 Feb 2022
It could be nice to see a comparison against https://github.com/powturbo/TurboPFor-Integer-Compression !
q_compress 0.7: still has 35% higher compression ratio than .zstd.parquet for numerical sequences, now with delta encoding and 2x faster than before
6 projects | /r/rust | 17 Feb 2022
I'm the author of TurboPFor-Integer-Compression. Q_compress is a very interresting project, unfortunatelly it's difficult to compare it to other algorithms. There is not binary or test data files (with q_compress results) available for a simple benchmark. Speed comparison would also be helpfull.
80 projects | dev.to | 27 Feb 2021
TurboPFor - Fastest integer compression. GPL-2.0-or-later
What are some alternatives?
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