golem VS navni

Compare golem vs navni and see what are their differences.

golem

A roguelike game about modular bodies. (by SurrealPartisan)

navni

Textmode / pixel graphics display library (by rsaarelm)
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golem navni
2 2
0 7
- -
8.4 8.0
30 days ago 17 days ago
Python Rust
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

golem

Posts with mentions or reviews of golem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-30.

navni

Posts with mentions or reviews of navni. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-08.
  • Sharing Saturday #474
    2 projects | /r/roguelikedev | 8 Jul 2023
    Continuing work on top of Navni. So far I'm very happy with how the reasonably minimal interface seems to cover what I need. I'm working on a software composition library on top of the flat pixel buffer Navni works with to set up building blocks for an immediate mode GUI. Idea is to split the screen into rectangular sub-canvases that look similar to the entire screen, datatype-wise, and write draw functions that assume they need to fill the entire canvas they're given.
  • Sharing Saturday #473
    4 projects | /r/roguelikedev | 30 Jun 2023
    So now navni is public, and provides the surprisingly rare function of supporting both TTY and virtual terminal rendering with the exact same API. So if you're making a textmode game, you can use navni as a backend and it'll work in Linux native terminal, desktop and in WASM, and if you're making a low-resolution pixel art game, you can also use navni and have it run on desktop and WASM.

What are some alternatives?

When comparing golem and navni you can also consider the following projects:

artemis_CSharp - Artemis Entity System Framework ported to C#

revengate

zorbash - An ascii and/or pixelart roguelike.

libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

SDL2 - build2 packages for SDL2 library

Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

mypy - Optional static typing for Python