navni

Textmode / pixel graphics display library (by rsaarelm)

Navni Alternatives

Similar projects and alternatives to navni

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better navni alternative or higher similarity.

navni reviews and mentions

Posts with mentions or reviews of navni. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-08.
  • Sharing Saturday #474
    2 projects | /r/roguelikedev | 8 Jul 2023
    Continuing work on top of Navni. So far I'm very happy with how the reasonably minimal interface seems to cover what I need. I'm working on a software composition library on top of the flat pixel buffer Navni works with to set up building blocks for an immediate mode GUI. Idea is to split the screen into rectangular sub-canvases that look similar to the entire screen, datatype-wise, and write draw functions that assume they need to fill the entire canvas they're given.
  • Sharing Saturday #473
    4 projects | /r/roguelikedev | 30 Jun 2023
    So now navni is public, and provides the surprisingly rare function of supporting both TTY and virtual terminal rendering with the exact same API. So if you're making a textmode game, you can use navni as a backend and it'll work in Linux native terminal, desktop and in WASM, and if you're making a low-resolution pixel art game, you can also use navni and have it run on desktop and WASM.

Stats

Basic navni repo stats
2
7
8.0
15 days ago

rsaarelm/navni is an open source project licensed under Apache License 2.0 which is an OSI approved license.

The primary programming language of navni is Rust.


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