StationIapetus
fonts-of-power
StationIapetus | fonts-of-power | |
---|---|---|
20 | 1 | |
285 | 25 | |
- | - | |
8.8 | 7.1 | |
10 days ago | over 1 year ago | |
Rust | Rust | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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StationIapetus
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Are there any AAA or indi games being developed in Rust?
Check Station Iapetus, "commercial project that will eventually be released in Steam".
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5 Rust game engines to consider for your next project
Besides being clear and easy to use, one of its popular features is the scene editor, which provides a scene preview as demonstrated in this example:
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Fish Fight – Everlasting Games
StationIapetus is also big enough.
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RG3D (Rust game engine) feature highlights
Thanks! I do have two pretty big games written with the engine - https://github.com/mrDIMAS/StationIapetus and https://github.com/mrDIMAS/rusty-shooter . I've started writing them because it is impossible to get right feature set, without a game that uses it.
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[Media] rg3d game engine v0.22 - feature highlights
Thanks! Huge breaking changes in the API are rare, I'm trying to design the API to be good from the first try. I have three dependent projects, so every breaking change forces me to fix all of those. Usually I need an hour or so to make it compile again, even on large projects like this.
- Station Iapetus: 3rd person shooter in Rust using the rg3d game engine
- Bevy 0.5: data oriented game engine built in Rust
- Station Iapetus - 3d third-person shooter written in Rust - Progress Report
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Station Iapetus - the game written in Rust based on rg3d game engine. It is still in early development stage, but there is lots of progress.
Hello! I've been working on this project for almost 3 months already and it has some decent progress I want to share with the community. The game is about task-force agent sent to the space station to investigate why connection with the station was lost. The plot is incomplete, it is a bit early for writing it entirely, because I'm just "whiteboxing" everything for now, and working on mechanics of the game. Here are the project links: https://github.com/mrDIMAS/StationIapetus and https://github.com/mrDIMAS/rg3d .
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Assembling a scene in rusty-editor which is an editor for rg3d engine
Station Iapetus - https://github.com/mrDIMAS/StationIapetus
fonts-of-power
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Bevy 0.5: data oriented game engine built in Rust
Source-available for now, we're still sorting out the exact licensing strategy.
The Bevy code itself isn't very impressive at all yet; most of the work at the moment is on improving the engine and solving some of the remaining design challenges.
We're currently blocked on "clone-able entities" (and ideally "indexes"), and I'm working on an RFC for each of those.
Source: https://github.com/leafwing-studios/fop-game
What are some alternatives?
rapier - 2D and 3D physics engines focused on performance.
wgpu-rs - Rust bindings to wgpu native library
detonator - 2D game engine and editor 💥💣
bevy_spine - Spine runtime for bevy, prototype
rusty-shooter - [suspended] 3d shooter written in Rust using rg3d
bevy_prototype_lyon - Draw 2D shapes in Bevy
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
bevy-website - The source files for the official Bevy website
froggy - Component Graph System experiment
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
bevy - A refreshingly simple data-driven game engine built in Rust