SpelunkyLikeGeneration
Spelunky like procedural Generation in Godot 3.4 (by YukkiTimmy)
godot-procedural-generation
Procedural generation algorithms and demos for the Godot game engine (by gdquest-demos)
SpelunkyLikeGeneration | godot-procedural-generation | |
---|---|---|
2 | 3 | |
15 | 1,380 | |
- | 0.0% | |
5.7 | 1.5 | |
over 2 years ago | about 1 year ago | |
GDScript | GDScript | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SpelunkyLikeGeneration
Posts with mentions or reviews of SpelunkyLikeGeneration.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-18.
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Designing procedural levels for a 3D rogue-like game?
https://github.com/YukkiTimmy/SpelunkyLikeGeneration It's really easy to understand, the walker code is in the RandomGeneration.gd
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Simple Spelunky like procedural generation in Godot 3.2 - with sourcecode
Here you can find the commented source Code : https://github.com/YukkiTimmy/SpelunkyLikeGeneration
godot-procedural-generation
Posts with mentions or reviews of godot-procedural-generation.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-18.
-
Designing procedural levels for a 3D rogue-like game?
Check out https://github.com/GDQuest/godot-procedural-generation, one of the examples is a "build a level out of premade chunks" system based on Spelunky. While it's 2D, once you understand how it works you can probably port it to 3D.
- any tutorials you'd recommend as someone coming from unity?
- Absolutely can’t find a tutorial or anything for this?
What are some alternatives?
When comparing SpelunkyLikeGeneration and godot-procedural-generation you can also consider the following projects:
texture - Procedural texture generation package.
godot-tiled-importer - Plugin for Godot Engine to import Tiled Map Editor tilemaps and tilesets
protongraph - Experimental node-based software for procedural content generation
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
godot-next - Godot Node Extensions - Basic Node Extensions for Godot Engine
estm - Wave Function Collapse in Godot Engine