Designing procedural levels for a 3D rogue-like game?

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  • SpelunkyLikeGeneration

    Spelunky like procedural Generation in Godot 3.4

  • https://github.com/YukkiTimmy/SpelunkyLikeGeneration It's really easy to understand, the walker code is in the RandomGeneration.gd

  • godot-procedural-generation

    Procedural generation algorithms and demos for the Godot game engine

  • Check out https://github.com/GDQuest/godot-procedural-generation, one of the examples is a "build a level out of premade chunks" system based on Spelunky. While it's 2D, once you understand how it works you can probably port it to 3D.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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