Spawn.HDT.DustUtility
A utility plugin for the Hearthstone Deck Tracker (https://github.com/HearthSim/Hearthstone-Deck-Tracker), developed to provide easier dust and collection management. (by CLJunge)
Godot-Mono-CustomResourceRegistry
Godot plugin that registers custom C# resources & nodes. (by Atlinx)
Spawn.HDT.DustUtility | Godot-Mono-CustomResourceRegistry | |
---|---|---|
2 | 5 | |
0 | 78 | |
- | - | |
0.0 | 4.0 | |
almost 4 years ago | 4 months ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Spawn.HDT.DustUtility
Posts with mentions or reviews of Spawn.HDT.DustUtility.
We have used some of these posts to build our list of alternatives
and similar projects.
- How about an indicator showing how much dust I need to craft the missing cards after copying a decklist?
-
Any way to see how much dust my entire collection is worth?
This used to be able to, but it might be outdated and not accurate anymore
Godot-Mono-CustomResourceRegistry
Posts with mentions or reviews of Godot-Mono-CustomResourceRegistry.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-10.
-
First Project - Is there a Firebase SDK for C#?
From what I understand the C# support Godot 3 is rather limited, and you'll end up doing a lot of GDScript work around its limitations anyways. If you can wait on mobile support, 4.0 will be a nicer C# experience, but it still isn't a first-class citizen in Godot. For example, quickly adding new C# based resources to the Editor GUI isn't baked in. You'd need (https://github.com/Atlinx/Godot-Mono-CustomResourceRegistry) or something like it, as a plug-in. There's no '''class_name''' equivalent to quickly register a C# extended class as a new Node, without creating a custom plug-in.
- Godot plugin that registers custom C# resources + nodes. [C#, Plugin]
- How can I get my c# classes to show up in "Create New Node" menu?
- Resources inside resources?
What are some alternatives?
When comparing Spawn.HDT.DustUtility and Godot-Mono-CustomResourceRegistry you can also consider the following projects:
HsReconnectTool - Hearthstone Reconnect Tool
GDShrapt - GDShrapt is object-oriented one-pass parser of GDScript programming language.
Hearthstone-Deck-Tracker - A deck tracker and deck manager for Hearthstone on Windows
MDFramework - A multiplayer C# game framework for Godot 3.4 Mono.
saltychat-fivem - FiveM implementation of Salty Chat (TeamSpeak 3 based Voice Plugin)
Firebase-Godot-API - A Firebase API for your Godot 4 projects
MCCBounceEnable - A program that alters the tick rate of Halo 2 Classic in Halo:MCC to enable super bouncing.
GodotFirebase - Implementations of Firebase for Godot using GDScript
PackTracker - Plugin for HearthstoneDeckTracker
shadowsocks-windows - A C# port of shadowsocks
Spawn.HDT.DustUtility vs HsReconnectTool
Godot-Mono-CustomResourceRegistry vs GDShrapt
Spawn.HDT.DustUtility vs Hearthstone-Deck-Tracker
Godot-Mono-CustomResourceRegistry vs MDFramework
Spawn.HDT.DustUtility vs saltychat-fivem
Godot-Mono-CustomResourceRegistry vs Firebase-Godot-API
Spawn.HDT.DustUtility vs MCCBounceEnable
Godot-Mono-CustomResourceRegistry vs GodotFirebase
Spawn.HDT.DustUtility vs PackTracker
Godot-Mono-CustomResourceRegistry vs shadowsocks-windows